bfwebster
Bruce F. Webster
bfwebster

This is one of my favorite games of the past several years. I re-install it about every six months or so and play through it all again. Looking forward to DH2.

This is pretty much my favorite 4X game of all time and still the only one in which all the AI characters felt like actual different people. I think the brilliant use of multimedia and voice acting gave it much of that flavor, but the different AIs really did play differently, yet intelligently.

O Frabjous Day! Been wanting to do this for a long time. One of my first Steam purchases was a large game bundle, only a few of which I have ever played, and I haven’t played those in a long while. I have some special categories for them and for other subsequent games that I regret buying (one such category is

I have very fond memories of this game. Will be trying this out.

...and, of course, I meant to type “complimentary” rather than “complementary”, though if one is talking about positive reviews/coverage in exchange for ad dollars, the latter works as well.

35 years ago, I was writing (among other things) game reviews for The Space Gamer, an SF/F gaming magazine started by Howard Thompson and then acquired in 1980 by the legendary Steve Jackson (of Steve Jackson Games). Steve implemented a “No Turkeys” promise (complete with circle-bar logo) for the readers of the review

See “Rogue Moon” by Algis Budrys (1960).

Yeah, I bought the iOS version of Jurassic Park. Before I deleted it from my iPad, I was facing the dilemma of whether it was the most blatant in-app-purchase-suck-your-money game I had ever played or simply brilliantly meta because it was all about commercial exploitation.

(Editor’s Note: OK, I’m like 85% sure that actually WAS Santa.)

I’d be interested in buying this just to compare and contrast with “Freedom in the Galaxy”, a very similar game (though with no cool plastic units; just cardboard chits) published by SPI back in 1979. FITG was a pretty transparent attempt to make a Star Wars-like board game without actually licensing any intellectual

Yeah, this sounds very much like a wink-wink-nudge-nudge moment for the readers and the lawyers, rather than some true retcon.

Bought the game based on this post (and the fact that I like 4X/colony-type games). Put just under 20 hours into it, but then set it down and probably won’t pick it up again until there are a few changes to the game mechanics and AI. Briefly put, there aren’t sufficient controls for prioritizing and directing efforts,

“What the hell is an Aluminum Falcon?” — Emperor Palpatine.

Never underestimate the power of a full-sized candy bar at Halloween.

Read the story about the old couple with the glowing hot dish, and my first thought was:

Pretty much my thoughts. There’s enough coming out this fall that I’d rather XCOM 2 be delayed and much better than rushed and buggy (anyone else remember the disastrous Civilization IV rushed release back in 2005?).

Have played this a lot on the PC; great fun. I will undoubtedly get it for my iPad, most likely as soon as I finish posting this comment.

Being 62 years old, and having raised 9 (count ‘em!) 9 kids (combined families — my wife and I married at age 33, both had been married previously, had 9 kids under the age of 14 between the two of us), all I can say is: heh. I’m sure I mortified my kids plenty of time, usually deliberately. Builds character and gets

My (adult) daughter is the manager of a retail clothing store aimed at the younger crowd. I think she plays violent video games to relieve aggression, not to build it up.

Thirty-one years ago (warning! old fart story!), Wayne Holder and I released “Sundog: Frozen Legacy” for the Apple II. We did in fact have copy protection in place, but it didn’t announce itself. In the game, you started on the planet Jondd, with your ship (the Sundog, natch). You could play to your heart’s content on