Hell yea they did.
Hell yea they did.
The thing I’m excited about is that they’ve published games on a regular schedule for a while, so hopefully they’re taking that regimented approach with Fable, and we’ll get it in the next 3 years or so.
I’ll never understand the undercurrent of people being stoked that Sony is screwing them.
Some of us like to get new toys?
Game Pass doesn’t guarantee a PC release, though, right?
I’m honestly loving it, and I can’t help but think that with 40,000,000 people out of work, Game Pass is going to seem like a super compelling option.
Looking at the comments and wondering if most of you even enjoy playing games or messing with new tech.
Ever since GamePass / Play Anywhere came out, I can’t count how many times I’ve heard, “Huh, Microsoft is doing this super-pro consumer thing... I can’t believe how stupid they are! I’ll never buy an Xbox now!!!”
It’s racist when the enforcement of those laws falls more heavily on... specific races.
Also, just because something is a law doesn’t make it law. Slavery was law once, as was women not voting, as was all sorts of other bullshit.
Obeying unjust laws is cowardice.
For the folks that normally say they’re ‘not political’, it’s the sheer brutality, played out over what feels like hours watching the video.
For conservatives, I think it’s the realization that to do / say anything other than offer sympathy and condemnation would forever brand them as not merely complicit, but…
do we get to be the arbiters of their intent?
Also, keeping the game suspended in a point where you can’t save and you have no clue where the last save happened could be counterproductive if the console loses power or any other unforeseen circumstances.
The fact that Unreal Engine will support this tech within 6 months of launch shows you’d be wrong.
Maybe Sony is on to something here, and we’ll see a fundamental shift in the very way game engines are built.
It won’t be as cool as Sega CD FMV games (the last time I/O was a defining characteristic), but still:
SSD’s don’t ‘render environments’.
Based on what you’ve said, do you thing developers are going to build engines around a trick only 1 of 4 platforms can take advantage of?
This will make a possible difference in the <10 major first-party Sony titles if it pans out.
No third-party dev is going to build an engine around a feature that doesn’t work on 3 of the 4 possible platforms for a game.
Why?
Any triple-A developer not hitting 4K60 with solid scene complexity on the Series X has chosen to prioritize for something other than framerate.
The chief limitation to One X games hitting that mark was the CPU. The Series X CPU is an enormous upgrade.
https://www.gamesradar.com/every-xbox-one-x-enhanced-game-4k-hdr-framerates-and-features-explained/
There’s at least 9 on that list, which is almost a year old.
No hardware manufacturer ever is going to put that kind of limitation on their developers... It would be literally the pinnacle of stupidity.
Just because you have an opinion of the relative worth of 60FPS games, doesn’t make it the right answer across the board. You’re just going to have to live with me believing…
Microsoft / Xbox aren’t targeting 30 FPS on games. That’s the developer. There’s quite a few 4K60 games on the One X, both from Microsoft and third-parties.