bereman08
Bereman08
bereman08

The fact that clubs/decayed swords/makeshift items are pretty much everywhere, and the fact that it’s very easy to get parts off the Zonai robots, means I’m seconds away from putting together a bespoke weapon for that specific situation and I absolutely love that.

My 2 cents - every time I’ve come up against a cave with walls to break with stone, I’ve had bomb flowers or the zonai bombs already on hand, or multiple rusted swords/decayed weapons just lying around in the area to pick-up and use for that specific situation.

Warframe, sure. WoW, sure. Both are all over the place.

A sandbox/endless mode tends to miss the elements of the narrative that make it shine - trying to survive the situation.

I’d only be half surprised if this ends up as a mod for Starfield, lol.

About the only thing it had in common with L4D is being fps and having 4 player co-op.

You do miss out on a decent chunk of XP - first one I got out of on time gave 1,000 xp, so close to the same as a quest.

It’s like they took the logo font and said “This, but what if boring?” and chopped off the interesting flourishes.

Outside of maybe the Technical Support section of the forums, that’s mostly been my experience for a while as well.

I’d say a weak ending that undercuts the development of the narrative up to the point that it occurs, or makes the previous stuff not matter, can “ruin everything.”

Yet Steam became the dominant platform on PC.

Those burn a lot of calories, so of course a girl is going to be starving after a long day of beating ass and protecting her team.

As it turns out, it was the wording in the original post, which vaguely talked about unlocking the mount when the campaign was done.

They did the same with Dreamlight Valley - buy-in early, get some exclusive cosmetic items and a chunk of currency to spend in the store, in their case.

I’m fairly far into the story at this point and there really hasn’t been that kind of element. There’s been a surprise death from a character that was sort of there, and a “okay had you pegged as getting bit and turning and having to kill you in front of the person you care about from the moment you entered the story”

thanks to its ability to revive dead skeletons to fight alongside them.

Yeah, the Arkham games excelled at the portrayal of Batman using shadows and fear and stealth, alongside his gadgets and keen mind, to take down enemies.

Shouldn’t, but people new to the game or returning after some time will still do it, and these prices are still very much set to encourage players to drop real money on the Shark Cards (considering some of those now cost as much as the most expensive yacht does, which comes furnished with a couple vehicles of its own).

You may not understand the appeal, but that’s not what I responding to in your previous comment.

If you’re assuming that the growth in power, or shifting/changing of abilities and its impact on the act of clicking on demons until they explode isn’t part of the gameplay.