bereman08
Bereman08
bereman08

Fun quirk of Heimdall - if the cards aren’t revealed, they don’t move.

Had a moment earlier today where I made it look like I misplayed - Jessica Jones on Shuri’s Lab on mid, then Black Panther there, instead of what clearly should have been on the Nexus on the right, with a couple of low cost early cards in the left zone.

that wouldn’t really be a nerf though, on turn 6 where it matters they would just drop killmonger as normal and because there’s no turn after it is effectively destroying all the opponent’s 1-drops except they don’t even get death triggers from cards like Nova.

Yeah, the Carnage one there feels off, unless it was a “I have the energy and no other cards I can really play here, lemme add a +2" kind of thing.

Combine all that with Odin, the 6-cost finisher that refires all the On Reveal abilities of other cards at the same location, and suddenly Black Panther is up to 28.

I think he was my first or second Pool 2 card.

Incidentally, that’s also why I tend to keep her in my Discard deck, lol.

I can’t say I’ve observed this, so I can’t really comment on whether zoo decks are more or less likely to be winning zones before turn 6.

Which usually means they misplayed, as move decks that delay are better when played turn 6, since you’re almost guaranteed to go second and can place a up to 6 1-cost cards in a single go, and since you went second even if Killmonger is played he won’t destroy anything on account of going first.

Sometimes, but not always.

That losing point is actually part of the strategy of a zoo deck - it basically insures you are going second on turn 6, so even if they have figured out you are running zoo, and then are saving Killmonger for turn 6?

Yep, which is why she absolutely has a place in my Move deck.

Does everyone WANT Valve to have an uncontested soft-monopoly on the PC platform?

Sarcastic answer - because too many PC gamers are incapable of seeing just how blindly devoted they are to Steam, and somehow it gets a pass even when it has done the absolute dumbest shit over the years and only course corrected after getting significant backlash, and thus can’t wait to worship at the shrine of GabeN.

The “energy rewards” mention here are called Boosters by the game, and the icons kind of resemble some sort of particle energy. They are used, alongside credits, to upgrade the visuals and rarity of a given card, increasing your collection level. Notably, you cannot buy them in the shop, and instead they are earned

That said, this isn’t a stealth game (neither were the Arkham games).

From what I’ve seen, the lack of the proper counter mechanics is one of the driving forces of those mechanics comparisons as it was crucial to the Arkham series combat flow.

Likely not a common take, but I’ve found the story here to be more compelling.

Second, what has been a source of critical comparison is that Arkham Knight game out years ago and somehow has better mechanics than this game.

I know I’m in the minority here, but I prefer the combat in GK compared to that in the Arkham series.