Can I take a moment to proclaim just how happy I am that their face editor now supports ASYMMETRICAL FACES!!!!
Can I take a moment to proclaim just how happy I am that their face editor now supports ASYMMETRICAL FACES!!!!
Makeup plays a big factor; the 3D model doesn’t seem to be wearing any, yet.
Press X to pay respects to that time you pressed X to pay respects.
It will be like the old games. It’s too bad but it won’t make story mods *worse* than they were before. It’s just one improvement that won’t carry over.
They’re inventing new game systems rather than cribbing them from elsewhere. That means things are probably changing a lot during production as those new systems are iterated on. When design changes, art assets have to get thrown out, animations have to get thrown out and it all gets reworked and redone. They are…
try horse but thrust attack
I’m someone who loves spaceships but hates super technical simmy gameplay. Wing Commander: Privateer is the last game of this nature that I enjoyed.
It actually reminds me a lot more of Space Truckers.
If it were any other company I’d say this is a deliberate PR effort to avoid dirtying the Metal Gear Solid brand.
BUUUUT this is Konami, and they’re already doing everything they can think of to sink their last profitable brand into the dirt. Therefore I have no difficulty believing that they are so inept, so incapable…
For me at least, this thing has no hope of ever replacing a controller or a keyboard and mouse. It’s more like a duct tape and bubblegum solution for situations where you’re trying to play a game from your couch that doesn’t support controllers. It’s not the future, it’s an awkward bit of patchwork as the PC graduates…
Whoever animated that small monster at the beginning of the trailer definitely cared for Pacific Rim. To an almost disturbingly erotic degree.
There’s already a (seemingly useless) avatar customization feature in the single-player game, that’s just kind of there and does nothing. I’m willing to bet it’s intended to be used for MGS Online.
Exactly... maybe in my 20’s I would’ve reacted this way to my work not getting used... For a seasoned industry vet it seems really unbecoming.
Yeah but as a fellow creative, we both know this stuff happens all the time and while it sucks great big giant donkey balls, it’s hardly a unique situation for Marty. After working in the games industry for a decade, what happened with that trailer sounds like just another Tuesday to me.
Yeah I don’t know if it’s good or bad, just inevitable. What he wanted is not something that you should expect to get working as part of a team on a huge multi-million dollar project. At the end of the day they hired him to do a job and it sounds like he didn’t really want to do it anymore.
No, it would be an overstep of power if they said, “Hey guys let’s have the intern decide what music to put in the trailer. Oh, the intern likes Led Zepplin.” That’s not what happened. Activision was responsible for the trailer and they did it their way. We can argue about whether what they did was artistically a good…
I know the narrative that the internet would like to form out of this: A brilliant artist gets pissed on by greedy executives. But in reality it sounds like he was throwing a bit of a childish tantrum over something that doesn’t really matter. It’s just a trailer and his music was still going to be in the game, and he…
The only difference your “vote” will make is depriving yourself from experiencing a masterpiece that bookends an epoch in gaming history.
If Konami gave even the tiniest of fucks whether you buy their game or not, they wouldn’t have gone ahead and fired their entire development team before even seeing how much money it…
I doubt it’s Sony mandating it; when they implemented constant video recording they gave developers the option to disable it. It’s up to the developer to decide which parts of the game players will be able to record with Sony’s built-in features.
Unfortunately when people say “The Citizen Kane of videogames”, 90% of the time it means “A game that would be easy to adapt into a movie.” It’s judging one medium on the terms of a completely different one.
Dark Souls would make a terrible movie. And it’s mostly famous for being “hard”. But it’s a game about building…