If they're going to be using "nice" and "naughty" why not go the extra mile and say "Good Korea" and "Evil Korea"?
If they're going to be using "nice" and "naughty" why not go the extra mile and say "Good Korea" and "Evil Korea"?
I'm sure I'll live happily enough, especially knowing that I didn't spend a year reading 596 chapters of a kids' comic just to come to the same conclusion that it's a kids' comic for kids and children.
I got everything you said except for the abbreviations "OTT" and "D/L".
You'd think a game with a story revolving around time-hopping mechanical demigods that want to see mommy would somehow do something interesting at some point. I repeat: YOU'D THINK.
It does get creepy when men in their late twenties get so obsessive over anime that's honestly made for fifteen-year-olds in the first place.
The fans will tell you that the show is "deep", but they seem to have it confused with "convoluted". It has over 200 episodes and one-dimensional characters, because A) the creator didn't get the memo that quantity does not always equal quality, and B) he's not pumping out more chapters for the sake of telling a story…
Didn't mean to imply that it wasn't a decent story. I'm just saying that with more fidelity and overall realism in mainstream titles now, a character being mute is more likely to have it be called out on as a character trait (Chell from Portal) or as a means of expressing something deep in a lower-budget, artsy-fartsy…
To bastardize a quote from Franklin for a moment: "He who sacrifices quality of gameplay for quality of story will produce neither". I can totally accept gameplay design risks, but if ripping out all forms of variable gameplay was done in the name of the story, and said story ended up being arguably the worst in the…
You'd think a culture based around the concept of shame would actually, you know, have some.
These games have story?
As much as I can rail on the series' typically poor pacing, cramped environments, and how most characters are an analogue, copy, or "other side" to at least one other character, at least the fighting itself and the music are usually a cut above.
Subscriptions always scare me away from games like these. Plus, your character is entirely mute in voiced cutscenes, and it's getting harder and harder to get away with that design choice in a narrative context these days.
"In theory it's great but players still find ways to draw boundaries, and it* if* you get off the beaten path[...]"
But want I really want to know is: is the d-pad nicer here than on the vanilla 3DS? The first one was soooo stiff and creeky.
Well, the rampantly homophobic fanbase isn't doing the franchise any favors, and if it's the kind of series that attracts that sort of player in droves, I want nothing to do with it.
But oh man, all those extra little jokes and brand new dialogue the dub team had to cram in. I remember endlessly rolling my eyes at them as a kid, wishing the characters would stuff the awful puns and just let a scene be established with the visuals as intended.
It's as if when Family Guy got cancelled the first time, all of the actually -good- writing staff went to American Dad to make sure it didn't crash out of the gate. When Family Guy was renewed out of the blue, they very much gave it the leftover "B-team" of writers.
And Digimon!!
I went to http://deadspace3.com/smell and there was nothing there. It'd be scary to think something was wrong with my modem.
Just checked the Wii Shop, and they still don't have Demon's Crest or Hagane available for purchase. >:[