barbotrobot
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barbotrobot

I just think it's a title that only means anything if you're already into it, like naming a Star Trek movie in Klingon. Any of the titles of the chapters in The Hobbit would have worked well - which is why Tolkien used them as titles instead of things from his map.

No. "Inception" is a good title. "The Desolation of Smaug" is a bunch of words that only make sense if you already know what you're in for.

Let's recommend other verbs, though. Any verbs.

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Something that sounded like a title to an interesting movie rather than a string of alienating words.

That is a terrible, terrible title.

The porn moan warning should probably have been up at the top, right? To spare me my office's reaction?

Because he's incredibly uninteresting.

I'd love to see the Hunger Games handled with this animation style...

YEP.

More to the point, most of these aren't really runny noses, just an assumption that someone else recovering from cancer means there's a risk your nose might get runny as a consequence. The distinction between a "War on Men" and a "War on Inequality" is the most salient point in this article. Suddenly realizing your

The first season finale is a four-parter. I *liked* the show before that, but holy balls it didn't become a great show until the end of the first season.

I was in a production of The Rover by Aphra Behn (a female playwright, no less). That's...a crazy play with all kinds of HI-LARIOUS failed rape attempts, including a sequence where a the lead's fiance, disguised as a prostitute, is captured and locked in a closet while the men fight over which one gets to go first.

I'm kind of surprised they're showing the denizens of District 11 picking cotton by hand.

I know many a lady that wouldn't mind such an exile.

When I look into Shakespeare or any Elizabethan/Jacobean drama with students or other actors, I'm often struck by the way rape is handled. It seems to have been an incredibly common and pervasive threat in societies without much policing and where women aren't really considered fully people - so much so that there are

Yeah this. This is true even in games where choices DO effect the plot, it's just, you know, more obvious.

It's not that they're "trying to find some kind of deep meaning in this game" - it's that, when the choices don't ultimately effect the storyline, but the player is confronted with choices to make about a character, what Kirk and Sparky are describing is the only thing you get. In other games, where your choices DO