baltasaronmeth
baltasaronmeth
baltasaronmeth

It’s very well possible to identify and understand the impact of a game mechanic without experiencing it in either the context of the respective game or any other game, especially when it’s not an actual game mechanic, but some sort of weird fourth wall shenanigan.

DMC was needed a next gen remaster to have a difficulty level, that even came close to the original DMC. Enslaved was a nice movie with some on-rails action scenes. Heavenly Sword was a mess, a cool and promising mess, but still a mess.

It’s a good thing you like it, because I find it really silly and stupid. Your positive post turns the discussion into a matter of preferences and not some sort of game design absolutism. I like the fact they tried something silly and stupid, it’s a refreshing kind of stupid, there is no mention of DLC and hats.

Well, to be fair, TB would probably wear “Sensible Rational Logicman Objectivelord” printed on a shirt, with at least a hint of pride and call it self-irony when asked.

This “feature” sounds like the kind of idea people have when they’re drunk or high, especially after somebody says something along the lines of: “You know what would REALLY make this great?” It’s the kind of thing you’ll still talk about years later, because the whole thing turned into a disaster, but you still had

You’re moving very close into that territory yourself, with that kind of comment.

In this case, the effect of this FUD permadeath is nullified, because I know about it, and would be replaced by a script that creates backups of the save files. I don’t have to experience this to understand it. I’ve seen and experienced similar things.

I think you’re blowing up this knee-jerk reaction to something it is not. Telling somebody, who literally has video proof about him having played his fair share of video games, to “play the game or shut up”, when this person criticizes a feature that has absolutely no mechanical surprises waiting for us, is not the

Moronic, yes. I agree and I can empathize with TB’s indignation. The difference is, that I don’t have an audience of two million people on Youtube, who expect me to blurt out my honest feelings. I’d personally give Ninja Theory a wee bit of leeway, because this dumb PR stunt was presumably the result of somebody at

If by “rogue-likes” you mean games with permadeath, then most games with that feature give you some sort of reward after you failed. They usually unlock game modes, alternative characters, items or maybe stats. You usually don’t leave the field empty handed. The few games that kill you entirely usually let you enter

It’s really pretty, sounds nice and has a lovely score. The gameplay is, unfortunately, very rudimentary. If you are interested in an interactive story with some light on-rails gameplay scenes, Enslaved is your game.

That’s not a challenge, it’s one of Ninja Theory’s little marketing eccentricities. They try to put the player in a certain mood of unease to enhance (or whatever) their motif around the human psyche. This is something I’m not interested in, especially from a developer that is known for interesting stories that end up

* It’s probably an engine bug they were unable to fix, so they ship it as a feature.

That’s the kind of bullshit that kicks games off my list. It’s what I call “dry-humping the 4th wall”. There once was a commercial game, that threatened to delete your hard drive when you lose. At least it didn’t spread FUD for marketing effects.

Their load game libs are polluted with refresh based inheritance from the real time libs. This is neither surprising nor uncommon. It doesn’t matter most of the time and it’s one less address for the garbage collector to worry about.

Trolls will not stop, no matter how many people speak up against them, instead the attention legitimizes their action. That’s what they want: Attention. Not feeding trolls seems to be a forgotten art on the modern internet.

Idiocracy was a good movie, but by far not meant as a manual.

Please explain, why talking to people in a game chat means anything. Even the use of language here is very colorful, you seem to stand up while remaining seated and talk where talking is the problem. What exactly are you going to say to a disturbing person and how do you think it will correct the behavior?

Accept what?

Related: I still wonder why people think that saying something clever already counts as “totally destroying somebody”. That’s like celebrating the fact, that they managed to fire a shot that wasn’t a blank, without checking out the hit.