Like the entire article is sarcasm
Like the entire article is sarcasm
They made their decision and it was a bad decision.
And articles like this help me make an informed decision about which developers I support.
Hey remember when ubisoft made this excuse about assassin's creed unity a few years ago and it was immediately proven to be bullshit?
Naw those people aren't willing to boycott things they actually care about.
I liked the idea of quests line ending or continuing based on certain criteria and it was a fun bit of variation, but without a main quest line, it felt like you were largely doing the same quests but in a different order, without any real narrative building. Like the last dungeon, the Mana Tree, had seemingly no…
There are things that LoM does better than any other mana game and I loved the self-contained worlds and gorgeous graphics/music, but the afterthought of multi-player was such a let down. The overall repetitiveness of combat and the odd lack of structure for things like forging, artifacts, golems and ability and skill…
Its fine considering the evolution of social media and society in the last 20 years...
You’re absolutely correct...but that’s the real problem. Not only is the impact of the elemental affinities never really explained in detail, the game doesn’t even tell you that you’ve locked yourself out of questlines. So unless you have a guide and are following it in detail, you could easily play the game multiple…
Losing my will to play though a bad game is how we both know we have gotten old. My 8bit childhood was a litany of reading gaming mags cover to cover and convincing my mother that yes, I did need almost six different gaming mags coming to me every month because I could not afford to end up with any stinkers of a game…
A friend of mine was a huge SOM fan, so we spent a weekend marathoning that game. As I was leaving from that, he let me borrow his copy of LOM, which I then beat over the next week.
That is one of the biggest reasons the game was not received well back in the day, the lack of explaining the game’s systems. It sold well, but even as a teenager, it was annoying as shit.
I wouldn’t have minded LOM so much if that it wasn’t the beginning of the end of new Mana games outside of Japan.
Similarly, I started out rather loathing FF XII’s automated battle system; by halfway through I’d come to love it as consequently most combat was free from micromanagement. It let me play around with the builds in a way that was kind of refreshing.
The simplicity of BoF1's battles made it my perfect first experience with RPGs. Granted, things get a little more interesting in combat once you get characters like Nina and Bo who have a bunch of different spells you can use. Plus it’s one of the earliest examples I know of where you could switch in and out party…
I think the Gamer(s) of the Year this year should go to the writers and staff of Kotaku and Stephen Totilio i specifically. There have been so many amazing pieces this year. Dives into DnD, exposing toxic workplaces, retrospectives on why launches went wrong, and so many other pieces that I can’t recall while trying…
This is a great list, and feels different than what a lot of “gamers of the year” lists tend to look like...
It’s not because it’s complicated, it’s because it’s not told well enough to care when you’re supposed to care. Same with XV.
I felt like I needed a FF dictionary and a flowchart just to understand the plot. I don’t begrudge the game or anyone who enjoyed it, but man, it was next to impossible for me to enjoy the story.
Well, to put it as a comparison; the German’s killed 6 million to 9 million in Europe; and then about 7 million Soviet Citizens, between 1938-1945.
The Japanese killed, an estimated, at least 3 to 14 million when they invaded mainland Asia between 1937-1945. The figures aren’t really concrete because documentation in…