As mentioned in the Halo CE example mentioned in the article, the real power of the flood’s introduction, was that it was a sudden shift in gameplay, from First person shooter, to first person survival horror.
As mentioned in the Halo CE example mentioned in the article, the real power of the flood’s introduction, was that it was a sudden shift in gameplay, from First person shooter, to first person survival horror.
I’m surprised it’s not standard practice to just have a pop-up selection early on that says “click here/press [button] to display potential trigger warnings or click here/press[button] to skip.” That way the folks who benefit from them have access and the folks who want to go in blind have that option.
I’m not following you. Instead of having a brief ESRB warning on the package or a splash screen, we should direct people to stop and go carefully review an entirely different website before they play?
I like ‘em. EXAMPLE: I’ve seen way the fuck more “show that the bad guy is evil by having him rape someone” media than I ever thought I would at this point in my life, and don’t want to consume any more of it if I can help it.
Yeah, it states those studies exposed people to the traumatic material regardless, and simply varied whether they were warned. The point is avoidance.
I mean, so what? A skippable screen that appears for 2 seconds when you start a game won’t hurt you. It’s true game developers won’t be able to list every single phobia, but if it lets some players have a better experience list a few of the big ones is a pretty low overhead thing to add to your game.
Chicory: A Colorful Tale’s content warnings were something I really liked, even as someone who doesn’t really have any triggers. Since it’s focused on mental health and has scenes where characters struggle with things like anxiety attacks, I appreciated the chance to brace myself a bit (especially as I have anxiety…
Here’s what I don’t get: how are you, the un-triggerable, harmed by this? People who don’t need content warnings can ignore them, and if they help a few people to better approach or avoid triggering content in the wake of a tragedy, how is that anything but a net good?
I would love to know just what methods these studies are using. Because personally, I’ve regularly utilized warnings like this to avoid certain content when I’m not capable of dealing with it. It seems like studies like this would either be based on anecdotal reports, or have to intentionally expose people to trauma,…
With only two or three days, a streaming show’s premiere is most likely past its available to edit (not just editing, but the ripple effects in terms of narrative at the behest of its creators and any potential target running time), so adding a content warning is an easier compromise.
Sure, you’re right. You cannot approach everything always. However there’s a middle ground between, “Do nothing about it.” and “Muddy the water so much it’s useless.”
That’s just a slippery slope argument.
All of the advice I give someone before starting Undertale: