avclub-ff8e6314e9d97e05e4edff2e959be4b9--disqus
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avclub-ff8e6314e9d97e05e4edff2e959be4b9--disqus

@avclub-5470317571e6488699c5096861915107:disqus That's a purist attitude that I can't really understand. The problem with Oblivion was the art design, the reptetition and the level scaling, but not the streamlined quest system (or the fact that you can fast travel, for that matter). It just makes sense to have a quest

I really like the leveling system. You have no class in the game, and each time you level up you get to choose between putting a point in magicka, health and stamina and one point in one of many skills trees which will open up to about 8 skills each (like the shield tree will have points in better blocking, a chance

But it doesn't, at least not like in Oblivion. It seems to be more like Fallout 3: The dungeons are assigned a level cap, say level 1-10 or 12. If you're level 6 the dungeon will be level 6, if you're level 12 the dungeon will be level 12 but if you're level 20 the dungeon will still be level 12. So you won't

I have trouble understanding how the reviewer could have that experience though. All the minor outdoor animals like bears, wolves etc. are a walk in the park to kill when you gain a few levels. So far I haven't encountered a bear that gave me any sort of problems.

The vampires have always been some of my most hated enemies in this series. The first time you get a timer for when you'll become a vampire after being attacked by one of those dicks is always stressful.

After watching Deadwood, I'm sceptical to all things Pinkerton.

It's much better. Especially the magic system is much improved, but even the hand to hand combat feels better now. When you land a strike on the shield of an enemy, it actually feels like an impact. The up close combat is still not the best aspect of the game, but it's good enough for me at least.

Totally agree. Oblivion was a game where gaining a level often made you weaker compared to your surroundings, which makes no sense at all. Why gain a high level when you can't use it to kill low level fools?

Well, I prefer moderate level scaling. In this game (like someone said before me), a dungeon is assaigned to a certain level cap, say level 12, so if you walk into it as a level 6 character the dungeon will be level 6, if you're level 12 the dungeon will be level 12 and if you're level 20 the dungeon will still be

The reason for the backlash (10+ million will still buy it, so Activision won't care) is that it feels like a map pack with some slight changes (again, I'm going by what I've read here). At this point the COD franchise feels like the NFL franchise. If that's enough for you that's fine, but I'm just sick of playing the

The story is around 5 hours. It feels like half of it is on rails, you shooting from a vehicle of some kind. The story is as lazy as always and it relies on ACTION ACTION ACTION. Me and a buddy played through it in 4 hours and 45 minutes, give or take, and I'd give it a D. The multiplayer might be better, but as I

A "tradition", might be the better word. I'm guessing they could figure out something different if they wanted to.

As far as I know, there's Fallout 3-level level scaling, in other words not nearly as bad as in Oblivion. In a world where "everything" is open to you from the start I feel that you need some form of level scaling, but Oblivion's solution was of course way over the top. After playing it for 12+ hours it doesn't feel

Eh, I'm not too bothered by the interface. Sure, it's not the cleanest one out there, but you get used to it. It's not near being game breaking for me.

The fact that enemies don't scale with your level like in Oblivion already makes it 100x better (everything else is better too, of course). That was almost a game breaker for me with Oblivion.

I played some Oblivion a week ago to fresh up on my TES skills. I had forgotten about all those freaky people in that game, seriously, not one character model looks like a human being.

I've been a big MW fan in the past, but this is the first post MW1 COD game that I really don't have any interest in playing. I'm just sick of playing the same damn game online, and I understand that not much have changed except for some tweaks to the gameplay (the support class being the biggest one) and new maps. I

Yeah, the best part of Oblivion was no doubt the Dark Brotherhood questline.

Don't be a dick.

Still waiting for a Wu Tang primer with a walkthrough of all the glorious Wu Tang lore!