She sounds like a seagull dying.
She sounds like a seagull dying.
On the bright side, death will eventually free us all.
A floozy, that's who.
Suffragette.
One of the houses I grew up in had bright red carpeting. My older sister once told me that red carpeting or wallpaper could cause people to go insane if they looked at it long enough. I believed her, because did I ever just stare transfixed at that red floor.
I'd love to see Jim Beaver come on as a semi-regular. The dude's a great character actor.
Or you can go way, way back to the silent film The Cat and the Canary, where the movie starts with a night theft of a will in first person.
Remember that cool opening scene in Strange Days, and how it made sense for the POV to be first person? Good times.
Zombie Beach Blanket Party!
I had the crystal one, until my pesky younger sister lost it. It's pretty interesting, in that it only needed one double A battery. It's pretty tiny for a handheld; if you've got large American hands, don't be surprised when you mash a few buttons at once. There's a fun One Piece fighting game, two Junji Ito horror…
I've guessed a few endings before, but that's only because they went along a familiar beat. Still funny as hell.
As a grown adult that likes watching cartoons, I find that crowd worrying.
It's like a meaner spirited version of Futurama, but in a good way. It still knows when to have a little heart, which keeps it all from turning into a nihilism fest. It's quite funny and often can feel pretty unpredictable.
Guns don't kill people, babies with guns kill people. A message from the NRA.
I'm honestly debating getting Firewatch. I've nothing against shorter playtimes, so long as the game's satisfying enough. I've heard the makers of Firewatch have sold way more copies than they ever expected to, so I wouldn't be surprised if we'll see more games like that in the near future.
I kind of wish there was a version of House of Leaves, where the story of the family and the house that keeps shifting and changing was edited into a short novel. I'd love to revisit that as a more traditional read.
I wasn't speaking of Resident Evil 4, but more of the lesser ones we seen since then. 4's kind of like old school Doom, in that no matter how much ammo and gear you have, there's always the chance of getting swarmed over and killed in seconds. That's its real strength as a horror game. Keeping things taut.
The change of survival horror to action based horror had much to do with recycling and cloning the ideas and scares of survival horror. A lot of the older Resident Evil games started to feel very samey; Resident Evil 0 being a good example of this. Silent Hill for a while reminded everyone that a horror game can have…
I think removing combat is a good thing for horror games, the real issue arises when there's not enough meat; interesting puzzles, easter egg hunts, platforming, game mechanics, and good writing. This game lacks good writing for sure; I've watched much of the beginning to middle, and I could not help but feel that it…
The pure craft of it and high level of entertainment will keep it relevant. I've seen it four times already; something I rarely do with movies I enjoy. Each time I've noticed bits of detail I missed the first time, though I did catch most of the Christian/Mother symbolism the first time around. It's a movie I plan to…