Well then consider our families at war, because "chode" is synonymous with "taint" and "gooch." Good day, sir.
Well then consider our families at war, because "chode" is synonymous with "taint" and "gooch." Good day, sir.
It may get a wee bit dangerous there, Sugar Butt.
You know what? I don't think you're the LEAST BIT SORRY.
I like how the Cacodemon is just chilling and Doomguy is elsewhere, hanging with Urkel.
Apparently this movie is notable in some circles as the first to simulate flesh-to-concrete-saw contact. So, there's that. Mention it in your next job interview!
I wonder how vini's 401k is looking.
Winter is cumming.
TVDW reviewed the pilot and dismissed it as idiotic titillation for 14-year-olds. I don't thinik regular coverage picked up until the prequel mini-series when people realized it was actually good.
I even remember thinking that the cars and phones looked a little old-fashioned, crazy how that ultimately gets explained. Good on them for playing subtle but fair.
You know…they made an earlier game that took place in a NY/NJ style setting.
Well, I find the composite effect unconvincing. Obviously I knew they were actual wolves being "enhanced."
I think the dragons look pretty dope. It's the direwolves that look embarrassing.
I always thought Tom Skerrit.
I know these early eps get a bad rap, and I remember feeling like they were a bit of a slog until the end of the Pit episode, but I think that may have been the point. Both we and Spartacus get beaten down and laid so low we just want it to be over, but then there's this glimmer of something and suddenly things get…
Apparently his love of low angles led to him shelling out to have Affleck's formerly-corn-kernel-sized teeth capped for Armageddon. Now we just need Seth Rogen to do a Michael Bay movie.
How about Idle Hands? I remember really liking that movie as a high-schooler. Hensen played the decapitated zombie friend.
Fun fact: The "evil hand" performer was the same guy who played "Thing" in the Addams Family movies!
I always thought the Dead Rising games were a great idea with terrible execution. Why make this big, open sandbox to play in and explore, then put a big ticking clock on the story that causes you to race everywhere?
Remember when the dogs crashed through the window in RE1? SCARED THE HELL OUTTA ME!
Gin and…tonic? Do they mix?
Switch was in The Matrix, the character in Gone in 60 Seconds was called Sphinx.