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Shinigami Apple Merchant
avclub-669e3876ba6dab37e11e5237f2c8017e--disqus

Well said on Swery's appeal as a designer. Every character in Deadly Premonition, no matter how eccentric, has that spark of human charm to them, most definitely. They're not just means to an end or cutscene introspection vending machines. There's a hearth to their interactions with York and with each other. Keith

Yeah, agreed. Marrakesh's exterior areas are just too much of a powder keg of Elder Scrolls / Skyrim aggro NPC syndrome in spots, and there aren't nearly as many creative and interesting ways to assassinate targets for that destination either. I was hoping the interior of the Swedish Consulate would have some nifty T

Agreed on Batman: Arkham Asylum, /cheer! The atmosphere and world design there is top notch. And I too prefer the brawler combat from Sleeping Dogs and I'll nominate Yakuza 0 to that list.

Mentioned Don Burgess as Night Trap's DoP before I could, /cheer! The original's not an outstanding game or anything, but it was definitely an interesting idea/execution for its time.

Salutations!~

It's definitely more puzzle oriented than I originally anticipated, but it's "puzzle" in the sense of learning that fire extinguishers can be ruled as "Accidental Kills" when destroyed in front of a target, or that you need a Handyman's costume to operate on a broken power surge protector without drawing attention

Sorry I haven't been around much. Hitman: The First Season got a sale on the PSN last week and I've been heavily absorbed by it. It has some really long load times and wonky connection issues, but it's been a lot of fun overall. Very tactical puzzler (which disguise to use where and when to strike with what kind of

Great idea! Heck, they could do this just as well with a school hierarchy simulator, ala Bully, or even Clueless / Mean Girls. You just remove the assassinating and make it more about orchestrating events to raise stature for your socialite of choice. And if you HAVE to have brawler combat, I guess they could

Remember late December 2001, Zach? The first Lord of the Rings movie came out that week. Final Fantasy X as well. BUT, it was also when we first played Metal Gear Solid 2: Sons of Liberty, originally released earlier that November.

Agreed— the level design in the Paris map is extraordinary. I first got lost all the time but was enjoying all the different events occurring simultaneously. Now I'm well acquainted with everything, Groundhog Day style and it's still engaging because each room has a neat feature to it (the display room, the main

Well now I'm gonna have to download it and watch that two parter! :P I'd seen the latest subbed episode was Dynamite Headdy but I didn't know anything about the game. If it's that great, definitely worth viewing the old GCCX gang in action again on it. So thanks for sharing! And I hope you have a great time

"Embrace your dreams and protect your honor… as soldier!"
It's very hokey but Crisis Core won me over all the same. I'll give it points for doing its own thing without reservation (even though a lot of it can get a bit emotionally cryptic because they're speeding through moments/events so fast).

Agreed on the minigame. It's a lot of fun but it can be a tad frustrating at first getting that investment collateral/base setup so you can really generate a revenue stream for yourself. Reminded me of MMO economics: First you kill mobs to get base items/ingredients to sell for money, then you get chest items from

I really am enjoying the heck out of it currently. The only balancing points of reservation/hesitation I can offer is that if one doesn't like redoing the same level over and over again, just with different objectives, this might not be their thing. And again, I haven't remotely delved into anything story related at

Raiders of the Lost Ark
The Princess Bride
Princess Mononoke
To Kill a Mockingbird
The Thing (1982)
Star Trek II: The Wrath of Khan