Spaaaaace Pooope! /cheer
Spaaaaace Pooope! /cheer
Spaaaaace Pooope! /cheer
Spaaaaace Pooope! /cheer
I concur.
Ninja Gaiden has been referenced, albeit very indirectly. Thus, I'm obligated to post this:
Speed meets Sonic would be an interesting concept for a Sonic game. You can't drop below a certain speed otherwise Sonic blows up. Though Speed worked as well as it does from the human element and its grounded elements helping to emphasize the craziness-infused action spectacles whenever they pop up. So Sonic…
That one is Umihara Kawase:
http://www.hardcoregaming10…
Arino was so great playing Parappa the Rapper. Had the same amount of trouble with the Driver's Ed level when I first played that game. "Do you know why we stopped the car? Do I know why we stopped the car? Because… we got to do it AGAIN!"
"(Fails to beat boss 13+ times). We can't eat curry until I beat the boss? Oh, so much pressure! (beats boss immediately afterwards). OK, curry time, yay!" "Hit, hit, run! Hit, hit, run!" I still like Night of the Sickle Weasel/Banshee's Last Cry and Ninja Gaiden the most for GCCX excellence, but that episode was…
Yeah agreed. I was happy the SA-GCCX site at least has a lot more direct download links now than I last visited, since I don't want to torrent either.
Grats on winning against the Fury! Only more great moments to come. I hope you have a blast with the rest of it.
Whoa that was Game of Thrones epic drama with all the interlocking plots. Glad you got vengeance for the sister at least and no one else got seriously injured. I hope everything turns out OK with the full-on assault. That Bow of Warning sounds pretty nifty. I think if I wrote a personality for a Bow of Warning…
Wow I've never heard of Brian Jacques' Redwall series before.
http://www.geekanthem.com/w…
Much as the combat gameplay for Deadly Premonition is there due to last minute publisher mandate, iirc D4 was an Xbone exclusive because Microsoft paid for it specifically to highlight motion control gameplay (back when it was a thing). The regular controller works for the QTEs just fine, but it was designed with…
Most definitely. That mini-concert event playing out during the entirety of "Landslide" is magnificent. Really sets the mood. Very The Godfather Part II. And from the church to the safe house there are so many different opportunities to develop a creative assassination technique.
Yeah the level detail in that game was so impressive. Even Super Castlevania IV (which has a ton of cool background details involving skulls and bats and other ghoulish animations) doesn't have so many mini-narratives to it. And grats on beating the Babyface fight, that looked pretty tricky. You can definitely tell…
The bonus content for Marrakesh, "A House Built on Sand," very much redeemed the main scenario at that destination for me. In a smaller target space dealing with JUST the bazaar crowd and two foes with two unique patterns everything clicked much more for me.
Thank you! The openness and humanity you displayed during those same weeks discussing your time with Final Fantasy VI gave me encouragement to share my feelings on what Sierra games have meant to me over the years. That makes this WAYPTW series my favorite part of Gameological because old game or new or none at all…
Off-Topic: I watched the Dynamite Headdy Game Center CX two parter. That was one freaky, interesting game! That stage 8 set of fights in particular were really creative (the reverse switch segments). Even more clever than the use of the gravity boots for Alucard in Symphony of the Night. Felt very Castle of…
I really like your idea though. Beastmaster / Doctor Dolittle meets Deadly Premonition sounds great. Could use birds as a message system, different animals to infiltrate different areas and learn new details, and you'd have to do quests/get to know a clique of animals to unlock their assistance in the first place. …