avclub-5d8bd58afb076c1b8589095707495c6a--disqus
Marlowespade
avclub-5d8bd58afb076c1b8589095707495c6a--disqus

How cool was the shot of Raylan sitting in the easy chair waiting for Dickie, just cold loungin' with his hat tipped down, leg stretched out and the gun in his hand? I need a poster.

Connections is awesome. James Burke is the nutty British uncle I wish I had.

For a moment there I got all giddy and thought that Warren Ellis' Fell comic got adapted.

That was my first thought too - Arlo's getting Alzheimer's or somesuch (especially when he referred to Boyd as "the Crowder boy)" - I definitely got the sense that he thought it was 30 years in the past or something.

As long as Wing Commander gets brought up, I'm in.

I wanted to love this game given the pedigree, but it falls flat - it's a machine trying to replicate the emotions of a human.

Incidentally, what the hell is a "medical attache"?

Holy shit, I had no idea Bruce McGill was in Infernal Machine.You're right about the story, I just couldn't get over the floatiness of the jumping.

Outcast? I think it was 3rd person, but I thought it was a terrific spin on the graphic adventure.

Fuck and yes. Such an entertaining pastime, and one that lends itself to writers and programmers alike, too!

That's right - I remember the time blocks wouldn't advance unless you'd completed some plot critical tasks, in between which events were staggered so you had a pretty good shot at seeing everything just by taking your time through the plot.

I was always partial to The Witness and Ballyhoo - great, great atmosphere and tension.

I envy you, getting to play Fate of Atlantis for the first time.

One of the best adventure games ever, in fact - and the production values and acting are actually quite good. Tons of atmosphere and character, though beware a maddening middle chapter that involves clicking on every. Single. Thing. In a museum.

I loves me some adventure gaming, but DAMN if I still don't scratch my head at all the love for The Longest Journey. I think it gets credit for injecting the concept of "characters" back into the genre during the dark times, but holy Jaysus it is a slog to play  through.

I'm not gonna lie, point n' click adventure games from the 90s are my favorite gaming genre. I'm also irrationally excited when I play the full motion video games with all the terrible acting that format usually produced.

Personally, I think the brilliance of the companion system lies in the fact that it serves to teach group play before the flashpoints/operations. It also means I can play a Scoundrel, put all my skills into healing and actually use them even when I'm not grouped with other players. It should ease the learning curve

Yes! That's exactly it! The only word I could come up with was "twitchy", but it's exactly as you stated.

Hear, hear. A great surprise - and some of the best game writing of the year IMO.