It doesn't have to stick to the story. Give it the "Blade Runner" treatment and make a compelling movie.
It doesn't have to stick to the story. Give it the "Blade Runner" treatment and make a compelling movie.
Agreed - I usually hate the "what if?" nature of 'crossover' stories, but Planetary: Batman is one of the few ever that works… mainly because they work the "what if?" nature into the story itself.
Planetary/Authority is somewhat essential as far as tying up one of the major plot points from issue #1, but its impact…
My favorite moment will always be the classic action movie moment of the car exploding and going over a cliff…
…which turns out to be, in fact, an action movie on TV that the dad was watching.
Myst? Myst never appealed to me precisely because of the lack of clickable objects - entire rooms full of interesting things that can't be interacted with in any way. Well-crafted adventure games usually subvert the brute-force method, which honestly defeats the purpose of playing. It makes as much sense as buying…
The "Episode I Game" is the nadir of video games, but interesting if only because it has a "Final Boss" that can be beat in five seconds (Darth Maul can be Force Pushed into a pit, and you're "rewarded" with a cutscene showing him magically cut in half)
Jay, I'm referring to attempts to solve the puzzle - it tells you you're "close" if you give it Rumpelstiltskin (and in the pre-Internet days, expecting a kid to spell that correctly was inane enough). The 'clue' is so vague that I have no idea why I decided to even bother spelling it backwards… and it again tells…
Telltale Games is on Season 3 of their episodic-based Sam & Max, so it seems more like companies failing to implement it correctly than a failure of the idea itself.
Half-Life 2's episodic content is a 'failure' mainly because Valve suddenly decided to devote about 95% of the company to Left4Dead only. (The remaining…
And then there's some nerds that want something that isn't a colossal waste of time.
Most "property" based games (whether movie, TV, etc.) are usually garbage, but there are exceptions - the Blade Runner game springs to mind. The two X-Files games were pretty fun, too. Star Wars had a good run before Lucasarts…
Speaking as a "Nerd"
Guess what, King's Quest sucked.
I remember "fondly" trying to play guess-the-blotch with Sierra's patented non-synonym based interpreter. "Sorry, I don't know what a 'rock' is". Compared to Infocom's stellar interpreter - or Lucasarts games just telling you what the damn objects were - King's…
On Stranger Tides
Considering the novel is great, I'm looking at this as a way to sneak actual literature under the guise of a franchise.
Or maybe it'll be a way of ruining a movie adaptation by appealing to the LCD. I guess we'll see…
I loved Crystal Skull, but then I'm sucker for "ultraterrestrials". And Area 51. And crystal skulls. And nuclear explosions. YMMV.
As far as Temple of Doom goes, it spawned one of the most bad-ass video games of the 80s, so there's that.
Elsa was a nice subversion of expectations - she turned out to really not be…
"Haunted Mansion" should've been easy money. They had to work hard to turn out the Eddie Murphy crapfest.
Because… it's Nixon?
Bran is, with the break-up of the Clash, the only band that matters.
Someone already mentioned "It's the End of the World…"
But there's also U2's "Seconds" and "Exit". Talking Heads' "Psycho Killer". Oh, and pretty much anything by Nick Cave.
My favorite will always be Chitlins, Whiskey and Skirt's "Increased Chances", though.
Faking being happy somehow snaps you out of being sad? Really?
Honestly, I find the humor better when it's not topical - some of the worst South Park episodes are "RIPPED FROM TODAY'S HEADLINES".
Futurama seems to follow Matt Groening's policy of "Whatever offends you most." Nobody is off limits.
The Professor often invents things and then immediately forgets he did - which was the entire setup of the "Ball of Garbage" episode.
Next up
The Boy Nobody Wanted: The Story of Walt, A Four Part Series