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LittleMac
avclub-219e1ab0fb2e7272b6906c49d58d0119--disqus

All I know is that the way I feel about video games has hardly changed since I was a kid, except perhaps for the ability to perceive when a game sucks.

Yeah, some of the stealth stuff works: creeping through a store full of clickers, sometimes being just feet away from one, trying to preserve your shivs—fantastic. But a lot of it suffers from being Gears of War with less firepower. Why does everyone decorate their courtyards with a series of waist-high obstacles

Fuck him and his stupid gas gun and his stupid face. Congratulations!

Yep, new item descriptions help flesh out the story. The new enemy placements also add more color to the world: one notable example that I think I can tell you without spoiling anything is that in the Forest of Fallen Giants there are hollowed soldiers who just keep on stabbing the three preserved giants, forever

Sadly, back in the days when I never anticipated having access to the game and was curious after everything I heard, I read a synopsis of the story. So I know the ending that is coming. That said, the presentation of the story is so well done that I'm sure I'll still get something out of it despite knowing what's

I don't believe I did! In a way it's good, because I'd like to do another playthrough. Leaving all these gaps in my experience should help compensate for the fact that pretty much any build you do is, of necessity, "light armored quick-dodger with a gun in one hand and a trick weapon in the other."

Which makes it all the more frustrating, because now I know I'm going to do that eventually, and it involves slogging through so much stuff that is decidedly not-interesting!

I'm too far removed from the time I spent with the DS games to remember, but Link to the Past and Twilight Princess Zelda both basically orchestrate their own rescues by Link, Wind Waker Zelda is a pirate captain (who, I think you're right, has an even more active role in the direct sequel), and Skyward Sword Zelda is

But the cane is so aesthetically consistent with the Victoriana theme! (Same reason I used no headgear besides the top hat…)

There's a story in there, my friend! I really enjoy both games' narratives. However, the first game is a story of the fall of Gods, while the second game is the story of the decline of men; there's a certain epic scope to the first story that you just can't recreate by the very nature of the stories.

You are a hero of preparation. I'm lucky if I can get off my ass and jot down a page outlining all of my plot ideas. So much of my DMing hinges on me having thought about what could happen over and over and over and then just winging it.

I'm intermittently playing through The Last of Us, because it came with my PS4. It's alright. The acting and writing is excellent, and the gameplay is… inoffensive?

At some point this summer, I'm going to replay Bloodborne, and I'll definitely do something different than I did last time. But I just can't imagine that any weapon in the game will be more perfect than the Threaded Cane!

I was talking about Shadow of the Colossus elsewhere, which I'm playing right now for the first time. I mentioned a bunch of reasons why the third colossus was where the game clicked for me, but your post reminds me that the amazing second movement of that fight that kicks in when you finally figure out how to break

But Zelda has had agency in most of the games where she plays a role since Link to the Past!

I loved Fi so much that I'm a bit apprehensive about returning to Skyward Sword in the future now that I've heard her get trashed so much! I had such a joyous experience with that game that I kind of dread the possibility that I'll be like "oh, yeah, this character that I laughed my ass off at is actually quite

I got spoiled on the fact that there's apparently a really big potential "what the hell is going on here?"-type reveal if you eventually complete all the Chalice Dungeons (managed to avoid learning what that reveal is!).

I wish I had explored the Nightmare of Mensis more thoroughly on my first playthrough. I saw all those branching paths, but somehow I managed to select the "right" one on the first try every time. I didn't wind up seeing much of the area, I don't think.

That guy is a fucking asshole, not least because he forces you to keep going through that awful spider room (I don't know what it is about that particular arrangement of spiders, but they fucking creep me out in a way that big spider enemies in video games don't normally).

Are there any video game sound tracks I make sure to carry all the time? Good heavens, no.