Yeah, right after that we get to the Dolores and William story, literally their beginning.
Yeah, right after that we get to the Dolores and William story, literally their beginning.
1. The only sequences that are set in the past are the ones that follow William, the Dolores of the present is the one who whispers to Maeve. As this episode revealed, Arnold did something special to Dolores and that would've been many, many years ago. When we are with Dolores and William we are seeing her big…
There is no way I'm going to read all these comments but I already saw some anti-'William = MiB" stuff that is balls numbingly dense.
Yeah, she showed an appreciation for a big dick and that is bad news I guess.
I think likening him to a speedrunner isn't quite right, The Man in Black doesn't seem even remotely interested in 'mastery' of the game but rather in its meaning.
This was as awesome as I was hoping.
The Hosts follow a script regardless if any visitors are around to see it. There are no storylines 'for a guest' but rather a multitude of storylines that play out and the guests can integrate into them or not.
My first thought coming here was "No one is even going to mention Ingrid Boslo Berdal's burnt eared, shotgunnin' desperado(desperada?)." Glad to be proven wrong.
Nah, Francis is great character(he is the still the worst human being who has ever lived though).
No joke, when I first started watching the show I was all "Ross, give up on Elizabeth and woo your cousin!" Alas, it was not to be.
Oh he is that bad, maybe even worse than 'that bad'.
Really liked what I've seen of the show(aka the first season).
Decent enough episode but unlike the review I think it clearly showed why last episode had to be what it was. The narrative scaffolding just wasn't in place and since the group is bifurcated it would make the job twice as hard, so the flashback allowed all of that introduction when everyone was together(still…
It really baffles me that the creators crafted a game with this style of low key interaction but then decided to not have characters that can converse and banter back in forth. Half the time I wouldn't even be looking at other characters as they perform whatever it is they were doing because I was trying to look…
It is nothing like that, unfortunately. It isn't an adventure game(there is no puzzle solving) it is more like a Visual Novel.
There are no choices to be made in the game so I would say it is closer to Half-Life's cutscenes than Dragon's Lair.
You walk(sometimes) and look around in first person(WSAD+mouse look). As you do this your reticle will change to indicate you can interact with something. The vast majority of these interactions are required for the game to continue.
Loved this, it had everything I look forward to in a show:
It's a bunch of leashed zombies being urged on by a guy with a whip, it is great. Since when has logic(or lack thereof) been a concern of Z Nation?
Civil War 2 has literally stopped me from picking up any Marvel comics since it started. I've been more than annoyed with Marvel's "New Event, New Status Quo, New Event, New Status Quo, repeat" but this was the breaking point for me.