In North America, that is correct. The only Front Mission games I recall released over here are 3 (PSone), 4 (PS2), 1 (DS), and Evolved (360, PS3, PC). And now, the remakes of the first three. Front Mission 1 for PSone never made it here.
In North America, that is correct. The only Front Mission games I recall released over here are 3 (PSone), 4 (PS2), 1 (DS), and Evolved (360, PS3, PC). And now, the remakes of the first three. Front Mission 1 for PSone never made it here.
This part annoyed me. It’s almost like saying, “Why would you watch the original releases of the Star Wars Original Trilogy, when there is the newer Special Editions?”
Though with games like Wonderful 101 and Megaman Zero/ZX Legacy Collection, we have been how bringing in dual screen and maybe touchscreen sensitive games to a single screen can be done. It is odd to see Nintendo NOT do anything about it themselves. WiiU to Switch ports, sure. But they were made to be a purely single…
I’ll chip in to agree that calling SMT being “Persona without a heart” is the wrong way to go about it, and that line did come off as a negative on something that never really exist in the first place.
Not to mention we’ve seen similar things happened to Alan Wake due to music licenses, I believe. GTA4 removed music tracks as well due to similar reasons. Come to think of it, makes me wonder if this is one of the reasons for the original 3D GTA Trilogy being delisted before the release of the Definitive Edition, they…
Flashbacks to the PC version on mouse and keyboard. I don’t know how I managed to beat those RC missions in Vice City. Then again, free time as a teenager. I think the flight school one in San Andreas, I went out to buy a $20 Logitech controller for it. Been meaning to, but THAT pushed me over.
Basically, though I wouldn’t rule it out down the line, given a number of Shonen Jump games made it on Switch at a later date (With DBZ Kakarot being the latest). Even as an Unreal game, it’ll need plenty of optimization work to have it run well on it.
Kind of. It can be more skillful depending on the type of game. Played a fair bit at Round One and Sega Catcher Online before the pandemic. I remember in one attempt at getting an Osakabehime figure on a “bridge” crane game (objective is to move the box to fall between two rods), I was making progress, but in one…
Guilty Gear Xrd -Sign- would be the best possible example of what you are looking for. A lot of people I showed this game to were convinced it was a hand drawn game until certain special attacks were landed. Every frame on the characters and effects are individually animated. Each character have their own “light…
Imagining this conversation at a figure company like Kotobukiya or Good Smile.
It varies. Almost everyone I know typically requests shoes to be taken off, or at least no shoes on carpeted areas. (Muddy or dirty shoes are always left by the door.)
All I can say and ask is if the game was originally announced for a Steam release, DO NOT retroactively cancel it for EGS exclusivity, time-limited or otherwise. Looking at you, Shenmue III, Metro Exodus, and a couple others. Talk about leaving one heck of a black eye, either on EGS or the publisher.
Her old voice direction in battle sounds like she’s putting up a performance, while her new directions doesn’t sit right for me. Sure, they’re more inline with her character, but yeah, it’s a performance. What sucks is that we don’t have an explanation for this change. All I can say, if there’s someone to blame or…
Yup! It got an English release sometime in June or July 2020.
Thankfully in some ways, the canceled DLC set was turned into a novel, Final Fantasy XV: The Dawn of the Future. Ah, the things that could have been.
It is an unfortunate relic of its time. As a kid, it was fine, since we’ve never seen this before. Not to mention we’ve used buttons for camera control and dual analog has not been invented yet until about a year later with the PSone’s Dual Analog and Dualshock, I think. But yes, it is painful now given how far we’ve…
She just invokes Vanessa to me, a KOF character use to main back in...either 99 or 2000. So I’m already liking her.
I’m intrigued on what the future of id Tech is going to be. It has been internal use only when id Software became part of Bethesda/Zenimax, from what I remember. Will it remain the same? Will other developers under Microsoft be able to use it now? Will it be available to the public, competing with Unity and Unreal?…
Makes me wonder if the same person was working on the “PS5” variant of the trailer was also working the FF16 one (if that makes sense). That would make sense if they reused the same clipset or something and forgot to remove the fine print. Looking at it again, it was weird to not see an asterisk there, yeah.
At least for a “mainline” title, I guess. The spinoff titles had done it before. Call of Duty: Modern Warfare: Mobilized, and Call of Duty: Black Ops: Declassified as an example.