Sadly, that speculation might make sense if true, especially with something that they own. I hate these kinds of copyright and licenses agreements sometimes.
Sadly, that speculation might make sense if true, especially with something that they own. I hate these kinds of copyright and licenses agreements sometimes.
As far as I know; I’m surprised there wasn’t a gray prototype/draft model to show off beforehand, especially for a high end figure, to get an idea from the sculpt. Because that definitely helps out on deciding if you want to preorder the figure or not. Then again, not familiar with this figure manufacturer/company.…
If you showed me the pictures only, I would have thought bootleg or a cheap blind box figure from the early days. The fact these are suppose to be high end figures is outrageous. The thing that really got to me, out of all things, is that slimy looking sheen.
I must second Sega and FuRyu’s figures, they got some nice prize figures. Got a good number of the Fate series, with Nitocris being my most recent (the way they handled her giant hair was smart, it’s basically a light/hallow piece).
Devolver’s showing is something I look forward to every year (oddly, for the narrative they’ve built up.). Carrion looks interesting as always, and will be downloading once it hits Game Pass. Shadow Warrior 3 and Serious Sam 4 are also ones I’m looking forward to. Devolverland Expo, just gotta download it and try it…
Kinda surprised they didn’t curve the banner, maybe concave. Or a subtle blue “glow” on the bottom edge, given how the PS5 looks. There is a blue line on the bottom of the banner if you zoom into the image, similar to the PS4's white line, but thought it would have been a nice small touch to the design.
Gah, as much as I agree, the form factor might be a bit of an issue. Analog stick, easy fix, D-Pad placement...maybe if they use a rocker of sort, and shrink it down a bit. 2D games might suffer from the change, but for inventory commands and the like, might be okay.
If I have to try and explain, how my grip works: My left hand is firmly holding the controller, with my thumb on naturally on the “home” position, just want to stay...vertical as much as possible if that makes sense. But my right hand, the grip is usually looser to help maneuver between the two places more easily; or…
You might be thinking about the Gameboy Advance or the Nintendo DS. Gamecube games can cost up to $50.
The console versions of SR2 also ran better than the PC ports, which has some weird speed issues tied to the CPU (I think), making it run faster than it should. (Though there are some fixes)
Seriously. Something like Witcher III: Complete Edition was acceptable (though can still sting), since it used the largest card possible to cram the entire game plus DLC into it (and is a pricier game in general). But Burnout Paradise Remastered? They could have fit it into an 8GB card (or maybe a 16GB card), which…
You’re not alone there. And they did the same thing with Assassin’s Creed’s Altair when they announced his Mii Fighter outfit. Though the kicker is that Vault Boy’s reveal was not a simple highlight clip, so it felt even weirder that they didn’t name drop the title.
I’m wondering about that too. Especially for the disc-based version. It doesn’t look like it can support itself on its side without something to help prop it up. I hope the Slim (or maybe a Pro) revision will fix it.
It is a shame that MvC2 is missing from this, would’ve felt like a complete classic collection of sorts. Then again, that is not a CPS-2 game, but Sega NAOMI, which I don’t think I’ve seen emulated releases as far as I know. There are ports, yes, especially on Dreamcast, but that’s different. Oddly there are two SNES…
Jump scares can be a cheap way of getting a fright, yeah. But I liked how the FNaF series handled it, at least from the earlier installments, a jump scare means game over, so most of the time it’s actually that dread of anticipating that jump scare while trying to avoid it as you get through the level.
She worked on Ghost Recon: Commander? Remembered liking it as a good time waster, though playing it on my aging at the time computer was less than optimal.
Or if they insist on playing it, but don’t have time for a 40-50 hour RPG, I’ll recommend them to get the modern ports of Classic FF7, with the max level and fast forward features to get them through the story as quick as possible while still retaining the experience of playing through it and witnessing the story…
While the Xenoblade series as a whole shares similarities to MMOs, especially in its combat. XC1 and XC2 has a stronger narrative component, and has a more structured flow of a typical single-player jRPG when compared to the more open world XCX, which yeah, borrowed more MMO elements.
Not sure which part you’re asking about, so just in case. Nintendo will send you an email if it was logged into someplace new. In it will tell you the timestamp, device and browser, and country. There’s also email receipts too.
Ahh, I remember playing the first Micky Mouse game as a kid. Also for The Real Ghostbusters, apparently that game (and its Garfield and Mickey Mouse counterparts) may have a connection to another game, P.P. Hammer and His Pneumatic Weapon. (starts around the 6:00 mark)