avalonknight
avalonknight
avalonknight

Gah. Yeah. While it still keeps track of your hours, the problem is it’s done in intervals instead of exact times like on the 3DS. Tangentially, the fact that RDR2 didn’t keep track of your playtime (among a couple other fluff stats) threw me off as well when compared to past Rockstar open-world games. Don’t know why,

Function-wise, I like it for the most part. But similar to the Share button, I really hate the placement of the Create button, especially that space is typically reserved for the “select/mode” button. If only we have the option to swap the touchpad button with the Share/create button.

So far I’m liking what I am playing so far, and already seeing myselfhanging onto this longer than the original Brave Exvius. It plays well enough. But yes, someone who designed the home screen needs a lesson in UI/UX, it’s just crowded and its priorities seems off.

When I first encountered the tarantula, I jumped when it attacked me after failing to catch it the first time. A few minutes later, after leaving Nook’s tent, damn thing ambushed me from behind the bonfire! It’s personal now! Cue a couple hours of me trying to catch the damn thing. After seven attempts/standoffs and am

Looks like the rights of the films has been given back to Wes Craven’s estate, so that may have played a role on the Steam port’s removal. Hopefully they can renegotiate the character’s inclusion in MK9, unless the removal now meant that they may have failed to reach an agreement. (All speculation, of course.)

So that Doom Slayer can scout ahead, while Isabelle follows from behind (with a shotgun.).

Maybe. But customers like to touch and look at merchandise all the time, especially if dealing in clothing, and it’ll only take one careless infected to ruin it.

The original PC ports of Final Fantasy VII and Final Fantasy VIII came in similar packaging in terms of using a cardboard “folder” instead of a multidisc jewel case. It was held in there relatively snug. Given it’s cardboard, it could tear along its “stress points” if you forcibly yank it out, though it is more of an

At least with gacha games with pity rates, I actually have pretty good luck at getting getting those SSR characters. Maybe it’s also because of the base SSR/pity rate is higher compared to other games (DL’s 2-3%, FEH’s 6%, FGO’s 1%). Other than that, games like FGO and Langrisser, which does not have pity rates, I

FEH can be a bit more evil if you’re looking at the PvP aspect, because the units themselves will have their own IVs. Like I can roll the same character, but one might be +ATK/-DEF, while another can be +DEF/-SPD. So you could whale for a character you want, but it’s another if it’s for a character you want WITH the

Yeah, and besides Azur Lane, there is also Warship Girls, and to a certain extent, Arpeggio of Blue Steel. There also is, or was, Victory Belles, though last I heard, it was still in development.

I’ll raise you: “Must be played on a REAL console, with an ORIGINAL controller, with a FIRST PRINT copy, with ORIGINAL cables (That story told by Ian in CUPodcast about a certain customer made me facepalm. Seriously? “Are the cables original?” Just, what?), and a CRT TV!”

That’s the problem I have with games using Live2D or similar software in this regard, they tend to OVERuse it leading to some exaggerated animations in a bad way. Not to mention, at least for the opening pic of the article, those poses are best used when they are static. Maybe their hair moving in the wind and the

One of my favorite pixel fonts, albeit a newer one, has to be the one used in the GBA/DS Final Fantasy titles (excluding Tactics Advanced). What was interesting about it is that it came in two different sizes, a “taller” variant for the majority of the time, and a “shorter” variant typically for battle (depending on

The “WiiU” configuration would be best for shooters, since both sticks would be at the “home/primary” position. Asymmetrical would work best for platformers, mainly 3D, while Playstation’s would work best for 2D and fighters.

It feels like RDR2 compared to the others needed a different mindset compared to other open-world Rockstar games, especially RDR. Maybe it’s because it feels like everything you do feels...deliberate, and slower paced (which works great for hunting sequences). But this is also maybe my least played Rockstar game. Not

Now playing

A bit of a special mention for theme songs composed and arranged with the premise in mind. I’ll choose the theme for Lupinranger vs. Patranger, which is effectively two theme songs mashed together, creating an effect where they sometimes harmonize, but then clash and sing over each other. Why? Cops vs. robbers theme.

In some ways, and despite the annoyance of having another launcher, it made me wonder what took them so long? Since they got something like the Rockstar Social Club up and running. Back when GTAV PC was announced, there was that period where they didn’t mention if it was going to be Steam or not, IIRC. That would’ve

Nowadays, most likely gacha/loot boxes. Like, start out with Simon or Alucard with their whip or sword, then earn premium currency and use that to summon other characters and maybe gear.

Play with what you are comfortable with, whether it may be a stick or pad. Some time ago, there was a Guilty Gear competitor who played and made it pretty far using a steering wheel, if I recall, even beating one of the top players of the game.