atari-zero
Atari-Zero
atari-zero

OBS standard capture will be somewhat high quality. Large actions scenes don’t generally compress well if you want them to look good. Scenes with a lot of action, movement, even things like static, have a “cost”. Detailed textures or things like blades of grass “cost” encoded size in order to make them look good.

SO NICE to hear a fellow programmer who knows the sane way to do things and why these versions always end up totally fucky.

And really, sometimes it’s not entirely management who do this. I would guess that a lot of developers had no idea Stadia was a thing, but are now being asked (paid a lot) to port their games for

I never liked Drizzt. Broody, melodramatic, overpowered, and the bane of all my DMing as a teen and young adult. So many of my friends basically played as him in many games and it got old fast.
I played Dark Alliance and I thought it was pretty well done, but Everquest Champions of Norrath and Return to Arms were far

It had almost zero exposure over here in the US, but the few who got to see it cherish it.

A fucking CLASSIC sketch.

That’s wild and interesting... I’ve never heard of that!

Fair enough

*chef’s kiss*

Agreed.  I don’t think I got across what I was trying to say.  It might as well be free.  Too bad the game sucks.

I don’t think this comment is being taken the right way.  I think the game sucks, so it might as well be free because it’s so damn cheap as it stands.

I really hope it gets overhauled. I bought the game on launch and returned it within two or three days. It really needed more time in the oven, and everyone could see that. I am disappointed that they tried to hide their woes behind such a thin veneer and also had the audacity to have that “roadmap” up for so long.

Technically, it is? You pay once to own it and then play for free, but the price to own it is so cheap it might as well be free. There are countless images of the disc copies of the game marked super low, sometimes as low as $5 USD. I mean, yeah... it’s not free, but when it costs the same as a burger and fries I

And I do love to hear your voice, Heather! But... not when I don’t expect to hear your voice. Like in a meeting. Or... in the bathroom. Not that I browse Kotaku in the bathroom or anything like that, but DEFINITELY in meetings.

I set the site to mute in Chrome.  Still didn’t really have the intended effect, since they are still playing immediately.  So Kotaku is back on my HEAVILY moderated Ad-Block list.  I just blocked the entire video element, which means I’ll miss a lot of the tinier non-youtubed videos.

I think there are a healthy bit of people wanting to see Google fail at something like this. Yes, they have shuttered some projects, some of which seemed like they’d be huge.
 
Their developers are encouraged to try new things and work on their own weird projects. They experiment. They’re willing to take chances on

EXACTLY. They’re making a big bet on this, but they also have... the worlds largest dataset. They can make a pretty damn good guess on how well it will work out, and they can tailor the results to people.  I think this will do surprisingly well.

It really is a super tired “joke” at this point. I completely understand the concerns over lag, data caps, quality, etc, but if this were really going to be a “flash in the pan” they wouldn’t have spent something like the last 7(?) years working on the internal infrastructure (which includes adding endpoints within

I was very unimpressed. I played TD1 on launch and it was a mess, but still kinda fun. The fixes and reconfiguring over the next year really made it better. TD2 was just bleh. I felt like it played like a totally different game in a lot of ways.

One of the best sequences from that show!  One of paper equals four of coin!

They better make an appearance this Halloween.  I DEMAND SHITTY CANDY.  I still have Cayde 6's Ascendant Artichoke in my bank.  Never gonna let that one go.