I suppose there’s a conceivable case to make against the shopping mall for not providing sufficient security.
I suppose there’s a conceivable case to make against the shopping mall for not providing sufficient security.
Say goodbye to small events everywhere that can’t afford the security/insurance costs.
In my experience all you need to do is know how to build ramps and get in close with a shotgun. Also jumping around like an asshole the entire time. I’m bad at this game.
I suck at building and shooting. So I’m not bothered either way. Nothing they can do shall help me.
I really like taking screenshots I guess. It’s a habit lol. It’s mostly during a very nice story moment, or when a place just looks absolutely beautiful. I think most of it is from Mario Odyssey, BotW and Xenoblade 2. Taking around 1.5gb of space for just screenshots.
I cannot recommend this comment enough. I did exactly the same thing after about 100 hours of playing. Decided I had had my fill and B-lined it to Hyrule Castle.
The 13 hearts thing is also not nearly as bad as it sounds; each Divine beast gives you one whole container, and if you've been picking up stamina wheels, you can swap them out for hearts using the evil statues, then switch them back when you're done. By the time you've completed 2-3 of the beasts, you've practically…
it’s also ballsy as hell for nintendo to just give players the end game up front but still trust that their game design and game world would be interesting enough to spend hundreds of hours in — which it is.
Are you saying the RL Stine choose your own adventure Goosebumps novels are not the pinnacle of fiction writing?
Wow. I could not feel more different. I thought BotW did everything Witcher 3 tried to do, but did it well.
When this was announced I was surprised that the response was so much more reserved than for Crash. I enjoyed all 3 Spyro games MUCH more than the Crash games, and I liked Crash. Spyro kind of felt like what a good 3D Sonic might be. The platforming is all about using momentum properly.
Four of the competitors invited were high-level Melee players.
Have you ever gone to a Melee tournament? It is some of the most fun I’ve ever had with the gaming community in real life.
Things won’t die just because you wan’t them to. Telling an entire community to die because of your preconceived views about it from Indirect experiences and Kotaku slam pieces is itself toxic and ignorant.
Counterpoint: Melee is fun. Let me enjoy Melee?
I mean, I don’t know why you felt the need to “reach out” when the answer is plain if you follow the game: There’s no incentive to spend money at all. The original intent of Pocket Camp was that you would spend tickets to speed up crafting, buy items to mass fish, etc. But with the way the game is balanced, you don’t…
I reached out to Nintendo to ask why they’ve added these new items to Pocket Camp but they did not provide comment in time for publication.
They have to make money off it somehow considering it’s free.
A F2P game with loot boxes. Woo... Big surprise. The problem lately is that full priced $60 games have them. If you don’t want to buy them, then just don’t buy them. This isn’t a scheme that is unbalancing any kind of multiplayer aspect. It’s purely cosmetic, as it should be. God forbid they try to monetize a FREE…
Its a free game, I see nothing wrong with that. If this had been done on a paid game I would be up in arms against this.