at-risk-asterisk
At Risk Asterisk
at-risk-asterisk

To commemorate Competitive, they should launch a PS4/XB1 version of TF2. I bought it twice already, I'm willing to buy it a third time.

How many years of science will it take before we can add a bow, lipstick, and beauty mark to make: "Ms. Mikroskopisk"?

I have no knowledge of the Skullgirls franchise, but Fahey has yet to steer me wrong in the complicated world of Mobile Games.

Thanks.

Well the problem I noticed with online competition is that everyone was using the same 20 characters and the same 20 moves.

I always wished they’d change the games to match the shows. That any pokemon could beat any other pokemon. Training > Species.

5 matches per game is just too much. Also there needs to be a mercy rule. When 1 team steamrolls the first 2 wins in under a minute, that’s when the rage-quitting begins.

I guess they answered that lingering question. . .or should I say fingering question.

I remember demos being the “meat & potatoes” of the Playstation era.

Reminds me of Warmachine’s weird primitive logic about why he thinks he ended up in jail.

Everything about The Division was great in theory, but poorly executed.

If you read my post, Blizzard has posted 2 updates on the main screen of consoles mentioning server and connectivity issues on their end.

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They haven’t fixed the connectivity issues on consoles and they’re rolling out harsher leaver penalties?

That seems better than what they discussed in that video packet a few weeks back.

In theory it sounds good. Gaining more, losing less. . .but being practical it amounts to little.

Yes, it “tends” to, but if it can’t find a suitable match, it matches whoever is fastest. Simple probability, you'll match "fastest" far more often than "suitable".

Theoretically it sounds good. . .but the queue will only look for premades for a certain length, then grab the quickest match if it takes too long.

They changed the format. There’s no longer a base, if you lose, you lose points.

But see, that’s the problem. Competitive will be flooded with PuGs, so how can you really award teams for beating masses of outmatched teams?