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Thimbleweed Park was a really interesting experience for me. I was very pleased to find that it achieved a near-Monkey Island level of quality and fun for the most part, although the voice acting could have been better. Overall, I thought it walked the line between “not too easy” and “not too hard/obscure” pretty damn

Are you me? I have been staring longingly at Mario for the Switch and sighing deeply. The wife feels that the various consoles we have around the house are plenty and I don’t need one. I counter with but those can’t play Odyssey. She counters with a certain look. I back off and try again later.

That genre really swings from ‘This is really fun, what an engrossing and satisfying adventure!’ when you figure something out, to ‘This is interminable tedium, why dos it even exist?’ When you’re stuck and walking back and forth

Not going to be playing a lot of games this weekend, although with Iconic Masters being released I’m probably going to get in a couple of drafts. I will, however, be watching quite a lot of people playing one specific game: Desert Bus.

Uh #timinal #timstimeisup can’t wait for the next season of OUR cinema

Jesus I am so close to catching up I think. I’m on season 9 right now. One of the posts several months back showed me On Cinema, and it is gold. I can’t wait to be fully in on the joke with everyone else!

Gregg’s smirk at the end killed me.

A Gregghead, I guess?

Heidecker is going away for twenty lifetimes, plus three days for contempt.

He’s funny. Humor is it’s own point.

My girlfriend was doing one of the shrines in BotW and really struggling to set off an inaccessible switch that raised and lowered a series of platforms leading to the spirit orb. She eventually figured out a complex solution using octo balloons, rocks and arrows that got the job done ... and then realised there was a

When I first got off the plateau I deliberately went off the far end so I could have some fun making my way to where the game wanted me to go, exploring right off the bat. What I didn’t realise until about 10 hours later was that the game had not set the marker to Kakario by default, but rather to the end goal deep in

That’s a fair point. And many games could do a much better job designing their game worlds to not just be more “realistic” but also informative to the player.

No, you not only need to take that stuff out. You then need to design the game around that stuff having been taking out. Nintendo was meticulous in how the world is presented to you, it drives you forward, it makes things pop out at you when you walk over a hill or round a corner. Hell, in Horizon you can’t even walk

Probably because Mario Odyssey just came out a couple weeks ago and the author wanted to touch on a trend he picked up on between it and Breath of the Wild? And also because he gets paid to post articles, and this is what he wanted to write about. It got you to click on it and spend at least enough time on the page to

I’m a “gameplay-first” kind of gamer - how much I love a game is usually based on the quality of the gameplay. So even if there’s a great story, if I’m bored by the mechanics, I’m less likely to be engaged.

I kind of agree with the writer, I have both the PS4 and Switch and enjoy every good game that comes out for both systems. (I always like to have two just to be more open and unbiased). The fact that I played Zelda before Horizon pretty much ruined my experience for the PS4 exclusive. Zelda makes open world games like

I’ve mixed feelings on the Korok puzzles. On one hand, they can get repetitive, especially since Nintendo only had a few puzzle types. On the other, I was finding new types even around the 300 - 350 mark, and one thing about them that’s really cool is how the puzzles can be altered to suit new contexts. One of the

You absolutely nailed what I love about Mario Odyssey. There is almost no incentive to do something you’re not enjoying. Do you find shepherding to be tedious? Do you find racing to be frustrating? Is there a particular capture enemy that just feels off to you? Then just go after another moon! You’re not missing out

I hope these games point the way forward to others looking to make large-scale open-world games. I’ve loved Super Mario Odyssey and Breath of the Wild so much (BotW easily ascended the ranks to become the most genuinely enjoyable game I’ve ever played, narrowly edging the previous champion - Super Mario World)! I had