angelofwoe
Angel
angelofwoe

Exactly. Announce shit when you have real gameplay and a real expectation of hitting the release date. Pressuring Devs will just lead to rushed games and crunch. 

I very much prefer waiting until it’s ready. Pressuring the devs to work faster happens too much in this industry as is. 

Fuck Sky News (Fox, but Australian/British).

She has a history of being patronizing toward interview subjects. For instance, https://www.chroniclelive.co.uk/news/tv/north-east-born-sky-news-16135146

Sky News has journalists?

As a mother, I would just say step away from the screen. Go outside. Get some fresh air. Beating Tetris is not a life goal.

I was willing to look past Starfield’s flaws for awhile and enjoy it for what it was. I managed that for about 30 hours and did have fun with various side and faction quests. Then I decided to get back on the main quest and get some more powers. The game then devolved into go here, mine that. Fly around and grab

when the company’s defence is “you’re wrong, it’s supposed to be boring!” and “videogames are all bang-bang flashy zoom, nobody cares about the writing.”... ... ...it kinda deserves to be shat upon.

Yes you can; Jesus, the world isn’t going to come crashing down if you admit your beloved game isn’t 100% perfect. Admittedly it is an extreme edge case, and is completely irreverent when discussing the game’s massive failings and non-existent strengths.

well your name lines up anyway.

My main beef with it is the way they make you land a mile away from your destination for no reason. If it does this, go back to the map and re-fast travel and it will put you right there. I think they did this in a misguided attempt to get you to explore the random rng locations that they scattered about, to make the

“Millions of people” I believe is just a tad hyperbolic.  Thousands, sure.  But not millions.  Not this far removed from the release window.

I played it for an hour and uninstalled. Just bad. I still don’t understand how some game designer who gets paid money for what he does thinks being able to run yourself to death is a good idea

wild i never thought i’d say this but, i went back to Skyrim for another go round and had more fun / memorable exp than the 30 hrs i put into Starfield

It still blows my mind that these are graphics from a modern game released by a AAA studio in 2023.

So many games have come out and raised the bar for what can be done in their respective genres. Starfield combines ideas and features from those games but fails to live up to any of them, while also failing to live up to what people loved about old Bethesda games.

It’s one of those games that would have excited and engaged players if it had been released fully finished back when development started. But standards and expectations have changed too much by now. The longer development process in general isn’t doing AAA studios any favors (no, the solution is not crunch or

Not sure how there is all this surprise. Fallout 76 was the same issue and they would not or could not admit that their development was flawed. It took years for them to finally get around to fixing the issues that plagued that title.

In fairness, Todd admitted that the game just wasn’t fun one year before release, so the only real confusion they had was assuming that their stop-gap measures to improve the game (like making fuel useless,) were enough of an improvement to ship with, and not something that would ruin the game when combined with