angelofwoe
Angel
angelofwoe

Please, this is all deflective PR buzzspeak. The real reason game budgets keep ballooning is because investors keep expecting bigger and better returns and the entire economic system has been incentivised to deliver them. Other factors like tech costs and inflation have a much smaller footprint comparatively.

Tsujimoto is kinda missing the forest for the trees. Yes, development costs for certain games have skyrocketed, but so have sales. Many more games are selling tens of millions of copies today than back then.

Ya naw dog. Unless your going to be pumping out BG3 quality titles, nah. AAA games are dieing because they already cost an arm and a leg more than smaller indie titles without offering much more in terms of quality. Not only are you paying the premium for them but their littered with further monetization, asking you

Go fuck yourselves. Just enabling piracy with this shit. Getting rid of physical games media is another bullet in the industry. You’ll get way more piracy by removing physical media, a big part of the reason for collectors and sentiment that leads to purchases even when your audience pirates. 

The equation isn’t “costs out, price in” and anyone who tries to pretend it is is simply LYING to you. They have projections for how much these things will sell at different price points and the reason they aren’t doing stuff like “Call of Duty costs $200 this year” is because it would then sell way (WAY) fewer copies

Okay, then they can raise prices.

Players can wait for the games they want to play to drop in price after sellers decide they don’t want a surplus of software filling their warehouses- even Nintendo published titles are going on decent discounts in their first year from online stores (Zelda: TotK was $47 new this last

Why does this shit only ever come up with games, but never any other thing in entertainment that has also had it’s costs rise drastically?

It’s very hard to talk about production costs when released products have microtransactions and dlc monetization.

Going to repeat again, while the cost of development is indeed much higher, so are their profits.

On the contrary — it’s not that games prices are too low, it’s that executive pay bloat is too high. And Mr Capcom president, there’s an ‘easy’ fix...fire your stupid ***, especially after throwing out such an idiotic take on a situation *YOU* had a hand in creating in the first place.

As much as my initial thought was “Fuck that greedy bastard” he is not wrong.”

You are just old. I’m 45, and being real, there are vastly more good games now than there were at any earlier time in my life.

The only games which were $60+ in the later 1980s and early-mid 1990s were SNES games. And it’s no accident that it tended to be the wealthier kids who had SNESes.

Which Genesis games, EXACTLY, were over $60? I can’t think of a single one.

I’d listen to this guy if his company started releasing games that could actually be considered complete Day 1.

Capcom President Says ‘Game Prices Are Too Low’

you don’t usually get a full game for $70 though, the full game features are $80, $90, $100+ or whatever, add in DLC cost.

This dude can fuck off. If more price increases happen in the near future, I’ll just wait even longer until they’re on sale for a price I’m willing to pay, or I can pick up a solid used copy.

Are games too cheap, or are games too big and unsustainable at the current AAA scale?
(And are you paying CEOs and such too much?)

I get that games are expensive to make. But also there seems to now be this endless cycle/mentality of “it needs to be a AAA open world game with a million things to do in it or no one wants to play it” from some C-Suite folks. Which is annoying. I just want to play something with a tight story. Doesn’t have to be