anabbeynormality
anabbeynormality
anabbeynormality

I was thinking of it more as a background story that might be referred or a alluded to build a plausible reason for how the character ended up in her situation. It would be a foundation for building her character traits and motivations, but wouldn't really be part of the plot of the game.

One scenario I could think of that is less dark than a murder-revenge is a tom-boy orphan that gets caught up in the crime system. Someone who spent her whole life hanging out with the guys and crime is the way she knows how to get ahead. She's a misfit who is never quite accepted as one of the guys, and definitely

I would think that a female protagonist would probably be more hardened and guarded than the typical male. I would think that in the male-dominated crime world, she would have to work much harder to prove herself, and she would get so much shit along the way, that she would always have her guard up. At the same time,

I've actually thought about this "rule of threes" before regarding game sequels. Most promising new IPs that come out have at least a few flaws that prevent them from being truly great, so a sequel is an opportunity for the developers to respond to feedback and iron out the biggest flaws to result in something that is

These articles immediately came to mind because they were so personal:

There's a game that my cat plays on my iPad. It's hilarious!

I don't know. I definitely see how telling him after the relationship is over is selfish in that it seems like unnecessary pain, but I can still see why there would be decent reasons to do it.

Have you considered that you may not realize when female game journalists are writing non-sexual articles precisely because their gender is not mentioned?

I don't have MK7 yet, but when I get it (hopefully soon) I'll definitely be up for a race!

Holy crap that thing is huge! The 3DS is dwarfed.

Yes. It works great with the new update. No need to drain controller batteries. No accidentally hitting buttons setting it down. I love it.

I'm in the same boat. I'm excited that a game I'm actually playing was picked for Game Club, but I doubt I will be able to keep up with the schedule, especially for tomorrow.

Charming puzzle platformer with gorgeous art? I'm sold.

Oh good, I'm glad they made the codes easy to remember this time.

The community options are really cool but it's mind-boggling that they don't have "no blue shells" as one of the options. Considering it is the single most controversial aspect of the series, why not let people play without them if they choose to? Are they worried it will make the game too good?

I haven't played it yet, but that seems like it could be an improvement. At least it helps the person throwing the shell. In other versions, all the blue shell did was help the person in second or third place take first while making absolutely no difference to the person in 8th place actually throwing the shell.

"Piracy does not lead to lost sales" I cannot fathom how anyone can just think that.

I'm sure the record-breaking console sales also played a role in limiting game budgets. I easily spent more on gaming in November that in the rest of 2011 combined, but there are still many games from this fall on my wish list.

This study based on actual research is completely wrong because it contradicts my intuitive conclusions that I've derived using no actual data!

This is absolutely true. I discovered one of my all-time favorite authors, Lois McMaster Bujold because she allows people to download some of her books for free. I've bought all her other books. I also recommend her to everybody.