Even though it required being massively delayed, I’m glad the publishing arrangement with Nexon fell through. They’d have probably dumpstered the game in no time flat.
The scope of RE2 does not at all compare with the scope of FFVII, though. RE2 is contained almost entirely within a few city blocks and primarily a single building. Midgar is an entire metropolis, for the first time being realized in full 3D, with dozens of different environments.
I can’t imagine remembering moments that aren’t real is healthy.
Until such time as completely escaping into believable virtual reality is viable, I suppose. In a world where you eventually have to take off the headset and try to live a real life, being able to move on from tragedy is imperative.
FFXIV is practically an Ivalice game, for what it’s worth. I mean technically it’s its own continuity, but it explicitly takes place in an world where versions of the events of Vagrant Story, Final Fantasy Tactics, and Final Fantasy XII all happened in the past. The Return to Ivalice story arc in Stormblood was penned…
While I don’t think it actually comes anywhere close to early PS2, it’s quite possibly the graphical peak for PS1 games. Had some unusually high resolution textures for the time, and great cinematography and lighting. I especially love the faux rim lighting, which still looks good to this day. It scales really nicely…
I’ll just say that fighting games aren’t cheap to make and most of them don’t see mainstream success.
Often overlooked is that Sebastian Stepien also left CD Projekt Red to work as Creative Director for D4.
Don Corneo doesn’t run Honeybee Inn. The sex dungeon stuff was at his mansion / pleasure palace.
Imagine being the guy who wants a remake without anything new added to it. Play the original.
FF6 is ultimately such a shallow game, though. The world is cool, but it’s just a huge cast of skin deep characters who mostly fade into the background after you recruit them into the party. To remake that game in a modern AAA style would require it to be reworked into something entirely different, IMO.
From what was datamined in the demo it seems like the dressup section is even more involved than it was in the original, with more possible combinations and results.
It’s always been “mah-ko,” it’s Japanese for “magic light.”
Honestly I don’t see where people would be sick of KH, considering the pretty hefty gaps between titles and the popularity of the series. I know a lot of people thought KH3 felt a bit incomplete (and may not be thrilled with ReMind being paid DLC), but that really only points to people wanting more.
While I wouldn’t necessarily call it “future proofing,” most artists these days start by making detailed high poly models which are decimated into a low poly models, and typically those high poly models are preserved for future use.
Yes, exactly this. In the original game every major act break is preceded by Sephiroth stalling the party by siccing a piece of Jenova’s remains on them.
They are adding new characters because they’re fleshing out and expanding Midgar into a full length game. That means new sequences, new locations, and new characters.
Agreed. It doesn’t soften Avalanche because as far as they know it was their doing, and their choice. What it does do is make the Shinra Company more menacing, rather than incompetent.
No, and it still aligns with the original game script, in which Jessie is shocked that her bomb had such destructive force and assumes she must have messed up when building it.