amaranth-sparrow
Suzaku
amaranth-sparrow

Dude, it’s easy to get guns. I live in Texas. My uncle gave me a hunting rifle when I was about 13, along with a handmade denim case and a literal ziplock bag full of bullets. My mom locked it up in storage somewhere along with my old toys and stuffed animals. And I grew up in a family that doesn’t hunt; nearly all of

If you replaced every gun with a controller the only mass shootings would be in video games.

Maybe men need some extra societal help in dealing with misplaced aggression and mental health problems.

It was a Madden tournament. Only by the loosest definition can you group these people in with “gamers.” Madden represents the absolutely most mainstream level of video games outside of FIFA in Europe.

Sekiro is a ninja, not a samurai.

If you’re just doing LFG normal/heroic difficulty you’re probably not even going to see people in your group talking. There is basically no pressure. Especially in normals. Let the tank pull, AoE down the trash, read the boss mechanics in the dungeon journal before the fight and try to follow them. Nothing is going to

Unless you’re doing Mythic (which requires a premade group anyway) or someone has to go AFK, you’re unlikely to get any communication from your dungeon groups at all.

I honestly don’t think that Hayter would have been able to pull off Venom Snake’s more subtle dialogue in MGSV. His version of Snake became more and more of a self-parody over the years. His dialogue in Peace Walker sounds completely ridiculous, IMO.

He’s stated that these are moreso “mood” and “tone” pieces, not necessarily things that will actually happen in the film.

I think the best way to describe the Metal Gear setting is: “A world where everything the military every researched became reality.

Definitely an unpopular take, since transmog runs are basically driving the game’s dungeon and raiding structure now. People do new content for stat gear and appearances, and old content for appearances.

I don’t know, I would disagree. WoW’s questing is entirely what set it apart from contemporaries like Everquest where you basically just walked around killing mobs to level until you hit high enough level to raid dungeons and world bosses. At the time the little yellow ! and ? that guided you through zones and told a

Not to disparage your colleagues, but your articles are totally like 90% of the reason I still keep up with Kotaku at all.

Now playing

When you realize they could have probably used his appearance fee to create a 4-minute holographic Lucio set that would have had more personality, better music, and a bigger response from the crowd.

You realize that this is the BFA patch, right? They just have the new content inaccessible to players. They have about a month to work out the kinks in this build and make balance adjustments. What’s happening in August is less an expansion launch and more opening a door that lets players go to new zones.

Sounds like a plan. Ditch a game with 15 years worth of content that still has millions of subscribers worldwide, spend hundreds of millions of dollars developing a sequel for modern hardware that will launch with maybe an eighth of the content, but still has to cater to the differing player types on a variety of

They ended support for 32-bit with the current patch, I believe. But when dealing with so many simultaneous calculations for so many players, it’s got to add up and leave some detectable footprint, I would think. Though I believe the main issue is more a matter of readability. They want you to be able to easily compare

Four hours of downtime and some balance issues in old content, boohoo. Do you realize how difficult it is to rollout changes to a game with 14 years worth of content that is being affected?

I don’t think they’ve adjusted level 100-110 exp rates, unless I’m mistaken. The fastest way to level alts in Legion is to just wait for a Legion Assault to occur in a zone, then go and do the world quests that spawn. It takes maybe 12 invasions to level a character from 100-110, perhaps less with upgraded heirlooms.

The Q&A, while it definitely has some bad questions as always, actually delves a decent amount into game design philosophy and player psychology at points. I think a lot of the underlying issues discussed are obvious if you have some experience developing games, but a lot of people probably don’t realize how much