So the entirety of the men in OWL thought they were so good they didn’t need women in their league, had their worst team turn to a woman to help them become exponentially better.
So the entirety of the men in OWL thought they were so good they didn’t need women in their league, had their worst team turn to a woman to help them become exponentially better.
You generally only get numpad notation in written discussion, outside of very short inputs like 5 for neutral/standing, 2 for crouching, or 6 for forward.
Maybe I’m assuming too much, but in the heat of the moment I don’t think anyone is thinking “okay 236 becomes 214 when I’m facing left.” ALL input notation is done assuming your character is facing right, which means all numpad notation assumes you’re facing right.
In casual spoken and during the heat of the moment I think most people still say “fireball,” “tatsu,” “dp,” “rekka,” etc. I think most people in the FGC understand what those mean, inside and outside of the anime scene.
If you’ve ever held a phone or remote control, all you have to do is mentally visualize the button positions. And tbh by the time you’re done reading through your first numpad notation movelist, your brain will probably understand it forever. You’re still almost always going to see the same six basic motions: quater…
I just think that even though numpad is more concise, it’s a less efficient way to convey that info through speech.
Numpad notation has been used in the anime fighting game community for as long as I can remember. The fact that it can be understood internationally is the biggest selling point, but it’s also far superior when it comes to shorthand, both in casual conversation and in the heat of the moment, because it quickly and…
Note also that the developer in that video, Junya C. Motomorua (technical art lead on Xrd) was the game director for FighterZ. He also previously directed ASW’s Dragon Ball Z: Supersonic Warriors for the GBA.
They both fundamentally boil down to two teams competing in a skill-based challenge to see which is superior.
It’s 3D.
It’s less about the engine and more about the character artists. It’s a very hands-on process to make it look this good, because leaving things like shading up to the engine is what breaks the 2D illusion. Each frame is hand-posed and independently lit, stop-motion style, to ensure that the shadows fall where they’re…
Cross Tag Battle is 2D, it’s basically a sprite dump like MvC2 was.
I actually love playing Guilty Gear Xrd with all the anti-aliasing and post-processing disabled, it just makes it look like an HD sprite-based fighter. I even ripped some “sprite” animations from it a while back by modding out the backgrounds with a “greenscreen” that I could easily make transparent.
Arcsy developed the Persona 4 Arena games, which are thematically pretty close to what you’d expect from a Jojo fighter.
Should change their name from Compete to Complain.
An esports arena is already planned in Houston following an unexpectedly large turnout at a local investor’s OWL premier party. I would also suggest looking at the World Cup Attendance at Blizzcon. The Blizzard Arena is a relatively small venue.
What would be more damaging to neo nazis? Taking away their symbols or letting them keep it? What good does waiting do if it can be reclaimed now?
Then just like the Japanese kanji ‘manji,’ do you think the lowercase t should also be stricken from the language?
How about the cross? 2000~ years ago it was a method of torture and execution, but now is used by countless charitable donations and is seen mostly as a positive symbol.
You cannot appropriate symbols of hate and make them cute, but you can appropriate a symbol of good fortune (manji) and make it a symbol of hate. So appropriation is a one way street? Manji has been used in Japan and elsewhere as a positive symbol for thousands of years, and you want to allow a hateful minority…