amaranth-sparrow
Suzaku
amaranth-sparrow

Deathmatch is as much about kill steals as it is about 1v1 duels. It’s not just Moira, every character does it. Even moreso true for long range heroes like 76. I’ve lost so many kills due to a random smattering of fire from a 76 halfway across the map.

Yeah, Moira’s damaging ability definitely falls more in line with Zarya’s. It’s not quite as a strict, but nowhere near the “point and forget” lock-on mechanic that Symmetra uses.

Lovely that their attempts to punish the player for speaking honestly and frankly have only further damaged their reputation and made his comments more visible.

That’s okay, what’s really I important about reviews is knowing the reviewer’s taste, or lack thereof, and how it relates to your own. So now when I see your reviews, I can just remind myself, “oh, that’s the guy who doesn’t like Okami” and ignore it.

If you think SOE/Daybreak ever had the resources to actually deliver on the promise of EQN, I think you’re deluding yourself. That game was doomed from day one.

Well, the sequel never really caught on as much as the original, being in nearly direct competition with WoW and FFXI. And to be honest, despite its place in MMO history, the original never really had a huge userbase compared to later MMORPGs, either.

That game was for too ambitious for a studio like SOE to have ever been able to actually pull off. I think it was doomed from the start.

I agree. These are really nice, but what I’d really like to see again is something approaching the visual style of Mega Man 8, with Hitoshi Ariga’s art style and designs.

Agreed, I hate the “it’s just QP” mentality. With the arcade (especially deathmatch) and custom games, there’s really no reason to go into QP if you’re not at least trying to win. I don’t see anywhere in the description for “quick play” that translates to “fuck your team, do whatever you want.”

Kojima has a pretty solid track record for making fun games. Not everyone enjoys his style of storytelling, but I’ve enjoyed the gameplay for every Kojima directed/produced game I’ve played: Metal Gear series from MG1 through MGSV, Snatcher and Policenauts, ZoE 1&2, and the Boktai games on GBA/DS.

Yeah, obviously. They seem to almost be like spirits. One seems to rise up from the corpse as it sinks into the “oil”, and others appear to be above or near the handprints and “oil pools” when they appear.

A Tool music video. A Death Stranding trailer.

It’s been confirmed to be a third person action game.

It’s confirmed to be a third person action game, as I recall. There have been some vague hints that it will involving forming bonds or connecting to things, in addition to traditional combat/shooter elements.

I fucking love landscape format artbooks. I don’t care if most of the pages are 60% empty white gutters, the landscapes getting a whole page with no crease in the middle is worth it.

Because he selflessly gave up everything he had to help the right stranger at the right time, and you’re here selfishly complaining on the internet. Maybe someone will read your comment and be moved to make a GoFundMe page for you, but I doubt it.

Honestly, and I know some people won’t like to hear this, but with how generous the loot boxes in OW are, it’s probably still a better deal to buy loot boxes than it would be to pay outright for the legendary skins you want, knowing how Blizzard prices cosmetics in their other games.

This was probably the best episode of Shameless since season 4.

In Overwatch you’re expected to switch heroes midmatch if your pick is being countered. Especially in Competitive where your SR is on the line. Even moreso in GM level play. The needs of the team are more important.

Showboating on ladder is one thing, but this is Arena. In the Arena you take your wins when and where you get them.