aldoragreel
AldoraGreel
aldoragreel

By all means, we can’t have a game be somewhat difficult. That’d be a travesty.

I’m well aware. Thanks.

Resident Evil games are made today. And they are less clumsy. But it’s arguable they don’t instill the same sort of dread the original ones did.

To each their own.

As long as they know when specific games should NOT be services, then I’m fine. Farcry, Assassin’s Creed... those don’t need to be services. But if their development is made possible by games like Division, Siege, and titles where it makes sense? So be it.

You can, but the fact they basically tried fixing something that was purposely broken (in a way) makes me think they sort of missed the point.

I’m aware. But just the fact they tried “improving” on something that was core to the design like that... it’s just odd to me.

Some grocery stores sell Arby’s sauce. (I think Arby’s themselves sell bottles, too.) You could always try making your own.

I understand, but even attempting to fix what’s purposely broken... I don’t know. That alone makes me feel like they sort of missed the point, in a way. The fact the OG controls are available gives me solace, however.

He looks like Mike Pence after he used too much dark Force lightning.

I’m concerned more with the changes to the controls than the graphics. I knew they wouldn’t be able to stop themselves from making the game as pretty as possible by today’s standards, but the fact they messed with the controls, to me... That’s what truly messes with the feeling of the game.

The game was (somewhat) purposely clumsy to control. You weren’t supposed to feel fluent or powerful or confident. It’s the same reason early Resident Evil games (and other survival horror titles) had difficult controls that limited you severely: to add to the sense of dread.

You realize there are a ton of unlockable items in the original game, right? Granted, they were tied to the time attack mode(s), but they were still there. You seem to think the new sword is the only unlockable item in the game. Far from it, in fact.

As a soon to be parent who just finished Rime over the weekend, I thought this article was going to go in a completely different direction. ;)

Diablo 3 is unique in that the game doesn’t really truly start until you hit the endgame. And then it becomes a meta game of pushing yourself harder into a never ending cycle of progression, more akin to high scores on an old arcade game than anything else.

You realize this is just one of about 15 or so end game rewards in the game, right? Nearly every single one, this one included, changing how you can play the game. I don’t see that as disappointing.

This gives me a whole new perspective on Johnny Quest.

He was afraid the athletes would get confused and salute his shorts.

My favorite end game reward of all time was my first: the t-shirt in GTA Vice City that said “I completed Vice City and all I got was this lousy t-shirt.”

tl;dr: