albo-old
albo
albo-old

@collex: Sorry, you're right, he does still write for mainline Marvel books. But I am talking about his strategy of writing comics with the movies in mind, which doesn't apply to that mainline Marvel stuff. Yes, I also understand that Marvel owns Icon. But they don't own Kick-Ass or Nemesis.

"Mitchell evidently quit his Donkey Kong game immediately after beating Chien's mark."

@collex: Man, they're both ultra-violent. But, yeah, I guess if one had to come out on top of that contest it'd be Ellis.

@Gaambit: Every interview I've seen with Millar recently, he seems to be pretty unabashed that he's writing these things specifically to sell them as movies. Instead of writing big properties for the Big Two, he's discovered a way to make a bunch more money by maintaining rights to his own work and collecting his

@n3onkn1ght: I'm not saying the "flash sideways" didn't work thematically, I'm saying they didn't work as storytelling.

@jackdavinci: Yeah, I certainly interpreted it as Walt deciding to remain on island with his father. Probably forever.

@Pittsburghmuggle: I think this would have felt pretty cheesy on "Finale Night." Watching it now I love the shit out of it, though.

@albo: I love this show.

@DuranGrey: I'm gonna go a step further and say ALSO edit out them ever being off the island just so they can come back. What a narrative sinkhole that was. Once they exhausted the "flashbacks" they just felt the need to maintain their trademarked simultaneous storytelling so they would have something to cut to

@Dope_danny: That would be awwwessssooommmmmeeeee

@Sunsparc: That's pretty cool. Makes a lot of sense. I'm assuming you could override it with a password if you lost your phone?

@Clixx13: It's a good lesson: Put all your child porn eggs in one basket.

@Kimrod: Why'd you get fired for ratting the guy out? What kind of sense does that make?

@Maave: It does seem like it would have made a better article than an infographic, though.

@Booshit: I could go on and on about the great gameplay! It does some things I've never seen done in an adventure game. I was laughing in delight at a few moments because of the novelty.

@Leanid: That article, much like the counter-argument to it, it based on a lot of assumptions. The real answer is that nobody knows how well Machinarium would have sold if no one had pirated it. But one thing is for certain: It couldn't have sold any less.

@YourPointIsInvalid: "Some might be surprised at the number of people who pirate things to demo them or pirate things to play them and then buy it down the road when the price drops."

@adgeman: Prices for products always go down over time. It's what they do.

@Limeade: That would certainly be the most obvious route. Millar is pretty good at avoiding obvious convention, though... Whatever his other faults as a writer might be.