I agree with your elaboration on this but I do think it challenges blah blah blah. It’s bare minimum and trying to have it both ways, sure, but making a remake “canon” (ugh) is certainly a new approach. And I hate it, but it’s new.
I agree with your elaboration on this but I do think it challenges blah blah blah. It’s bare minimum and trying to have it both ways, sure, but making a remake “canon” (ugh) is certainly a new approach. And I hate it, but it’s new.
Yup, this is why I finished the game and was just annoyed. I don’t need the meta remake bullshit. Either give me a retelling of the original story which this is a natural thing to do with stories! or explicitly make this a follow-up to FF7 with all the timey wimey dimension hopping nonsense. The stealth pseudo-sequel…
> and having to fight the embodiment of fate at the end is the classic JRPG mistake of going way too big.
This 100%. In both of the above comps, without the labels I wouldn’t really be able to tell which is which. One is perhaps more stylized and the other more “realistic”, but neither is objectively better imo. They’re just different art styles at this point.
> “Black” in this instance specifically refers to an African-American woman.
Thanks for the response, Stephen. I too would be really uncomfortable/annoyed/pissed if my skin color were called out this clunkily after I explicitly made it clear I didn’t think it was at all relevant to the situation. That’s so fucking disrespectful and demeaning. We don’t need to have “Black” as our qualifiers for…
Thanks.
> I also thought the music fight scene was really odd and didn’t have anything happen prior to hint that he can do such a thing. (Or maybe he does have musical talent somewhere and I just forgot about it?)
Given how screwy Control is, maybe. But maybe not! Sure there’s an implication, but given all the mind/time/space screw uncovered in Control, who even knows? I just like how it adds to the overall fuckery. Also don’t forget the implication in the Alan Wake DLC that Zane wrote Alan into existence. Or did Alan write…
> How do you even put that in front of someone and not feel fuckin’ weird about what you’ve done or what you’re saying?
I dunno how I missed it for as long as I did. A paranormal third person metroidvania with a story told through logs? Sign me the fuck up instantly, always.
As someone who loves Alan Wake, I have the opposite perspective. One, I think the connection strengthens both stories. Two, you absolutely don’t need Alan Wake to understand Control overall, just the AWE DLC. But even there you only need the most high level of background info since the logs and whatnot fill you in on…
> Also, weird that the Batfamily is okay working with a guy who mainly uses two big pistols to shoot bad guys?
The jokes are too easy so I won’t even bother.
Oh geez, yes, absolutely. On one hand I wish there were a special reward for hitting the target times. But on the other, I’m so happy there isn’t. The later ones are brutal and reaching the target time IS that DKC Returns platform hell.
Anyone who said this game was “Too easy” clearly only played the first world. Oh no, the first world in a platformer is a quasi-tutorial, who would have known? Things start getting very interesting by the second world as level design gets more and more inspired. And 100% completion criteria involves exploring, solving…
I declare it to be a third-person shooter because of the Ranger skill. BOOM.
Everyone’s still stuck on how they interpreted the reveal trailer.
Thank you! When it was revealed everyone assumed it was open-world because that’s what it looked like. And I didn’t watch additional trailers to correct myself. But no, it’s not at all open-world. There’s no need to call it open-world. It’s a 3D platformer with discrete, linear levels. Essentially, Super Kirby 3D…
Pixel Remaster looks much better overall (the Opera has been redone a la Octopath Traveler) but the font is still dumb.