Karl Jobst has a great quote for this, when covering other speedrunning cheaters:
Karl Jobst has a great quote for this, when covering other speedrunning cheaters:
I see it improving, which makes me hopeful that they’ll crack the code someday and we’ll get some amazing looking CG anime. Some of the shots in this trailer already look pretty great.
Today I freakin learned Navy ships have Facebook pages.
Absolutely this! I love the loops in the giant half pipe, they always made your car explode if you took them on at full speed. The physics weren’t quite ready for vertical loops in the first game.
I sunk hundreds of hours into the Rush games on N64. I played it like most played adventure games. The physics felt way ahead of their time, especially Rush 2. Plus finding all of the keys in every track caused me and my friend to try to perform the craziest jumps off everything.
Now I’m scared to ask... is that not what Samus and the Chozo are??
For what it’s worth a private server for Phantasy Star Online, Ephinea, was able to add instance loot drops to a game that was never designed with it in mind.
My preferred method!
Yup! I do for Goldeneye. Ironically it’s the earliest known instance of “modern shooter controls” on a console. If you use the southpaw grip, putting the left hand over the D-pad, you can then use your right hand on the analog stick to aim. You can even use R to aim, and Z to shoot, which mimics the “call of duty”…
The new run of N64 controllers is actually pretty interesting for people who like to play on original hardware. The N64 stick has a flawed design that wore out quickly. If you had a N64 in the 90s I’m sure you remember which of your controllers had “the bad stick”. And we’ve all have been over to a friend’s house…
NSO makes me furious each time I think about it. I hate subscriptions to consoles. The original Xbox Live felt like a capitalist game where the price to offer the thing people really want is nearly zero, but they’ve discovered people are willing to pay for it. And to prevent backlash they offer up a bunch of bonuses…
This is one of many situations where the perspective of a critic or journalist is unintentionally skewed as compared to a regular player. Another example is when a reviewer must review so many games they get tired of a certain design or mechanic and its reflected in their review. And yet I could come to the game…
I’m definitely getting old because the graphics in the original in no way seem to be lacking.
The “flattening” issue you brought up from tagging is interesting. I’ve only ever put one work on AO3, but I thought long and hard about the tags I’d include in the piece. Each one felt like such a gross oversimplification of what was happening in the work. Also, I didn’t like the idea of blatantly spoiling story…
For me the most exciting part is the hybrid VR/Flatscreen game approach. I’ve spoke about it in Kotaku comments before, and have preached it on Reddit, I think this is the best way to get AAA zeitgeist games into VR for the best cost to developers.
It lost me a little when the cat started zapping baddies with its heat ray. The visual was so damn incongruous with the world and mood it had established up to that point. A cute cat with a deadly heat ray backpack feels like a comic relief character in a marvel movie, not something that should be in a quiet…
lol that’ll do it.
I’m the kind of person who would gladly welcome State enforcement crack down on cheaters in my video games (scum of the earth if you ask me), but what law did these guys break that caused them to get targeted?