I think when most people say something like “genre-defining” they don’t mean “exclusively the first one ever” or even “the singularly best one”, they simply mean “the most prominent examples”.
I think when most people say something like “genre-defining” they don’t mean “exclusively the first one ever” or even “the singularly best one”, they simply mean “the most prominent examples”.
Nah. I would agree that it is part of some of it. But in many games other game modes are equally or more toxic. I think what you mean is online play is toxic.
All Bungie would have to do would be to limit engagement via platforms like Twitter that prioritize their own growth over the health and safety of their users.
Social media is a toxic mess and people that have no repercussions for what they say or do are given the ability to run wild.
THIS is why people feel entitled to their right to harass. They, like you feel the developers “deserved it”.
Coming from a generation where the only communication from game developers were were interviews in magazines and MAYBE a website, the idea that people involved in games are all on social media and dealing with the general public is so weird to me.
I don’t feel I am owed personal communication from anybody involved in…
Destiny 2’s PVP modes, long a sore spot for the game and also believed to be the source of some of its more toxic players
Folks really do need to take some time and, as they say, touch some grass.
I agree with your assessment. The game was great, and the extended ending(s) solved the few complaints that I thought were valid. The unfortunate and unintended side effect was that it validated the small group of toxic fans, letting them think they are entitled to have all their desires provided by the game…
This is a good place to put this video:
While not detracting from the seriousness of the specific case focused on I’m not surprised by this general turn of events of the “fandom”. In general it seems all too common with MMO developers (I really wouldn’t call Destiny 2 genre-defining) where constant requirement for change and the growth of PR by Twitter sees…
I mean, the ME3 cupcakes were funny, petty, and got the point across without threatening the devs.
That ME3 ending was terrible, and it’s totally why I spent weeks sending all kinds of threats and shit to the developers that were completely justified. Oh, wait, I’m recalling that wrong. Actually, I went ‘well that ending was lame’ and then went to play another game.
This is perfectly normal. They put junior marketing staff on jobs like “writing a schedule of 900 nonsensical tweets just to fill the void on our Twitter account this year”, because it doesn’t take anyone with experience to do it well most of the time (mostly because even doing it “well” is doing something extremely…
Lmao let your employer tweet about how shitty your work is, will you forget it tomorrow?
I don't get how people can be so stupid. This isn't just internet masses who are upset, this is people who work in single player games FOR EA and EA is literally talking shit about the games they are being paid by EA to make. I promise those people will not forget anytime soon. Like are you joking? Do you forget…
Im pretty sure this exact sentiment was in the article. No where does it put the blame on the Twitter team, but the execs who hired and paid them. Your reading comprehension is just awful.
This REEKS of third party agency trying to stir the pot.
However, I think it’s more likely that they have a point of contact on the EA side that just rubberstamps their content calendars and didn’t think anything of the messaging behind it as opposed to not caring necessarily.
I think the majority of people who work…
as someone who worked on marketing once, this whole situation smacks of “let’s gently poke the hornet’s nest because there’s not such thing as bad publicity”, and the idea probably came from a Senior Creative with little knowledge of the market but a lot of sway in the ad agency.