You’re right - I double-checked the appendices after my comment, and it does have them arriving in the boat at the Grey Havens.
You’re right - I double-checked the appendices after my comment, and it does have them arriving in the boat at the Grey Havens.
I think they arrived together as well, too - although I’m not sure if that part of it is from the Silmarillion or one of the many things Christopher Tolkien compiled.
Magic in Middle Earth in general was far subtler than we typically see in fantasy these days. It’s all in making things and putting power into them, stuff like Sauron influencing people from afar, the food and drink from the Elves that’s preternaturally fortifying.
Yeah, but the Witch-King was immortal/undead and a ringbearer to boot. There doesn’t seem to be a class of “wizards,” human or otherwise, operating in Middle-earth. There were elves with immense power, but they didn’t fit the standard RPG description of “magic-user” either.
Well I’m sure he’d like to meet us, but I fear he’d blow our minds.
The appendices do mention the ones who came over from Valinor by boat. Gandalf secretly got gifted Cirdan’s ring when he arrived in Middle Earth at the docks.
Though I thought it was Gandalf/Saruman/Radagast who were in the boat?
I think when most people say something like “genre-defining” they don’t mean “exclusively the first one ever” or even “the singularly best one”, they simply mean “the most prominent examples”.
Nah. I would agree that it is part of some of it. But in many games other game modes are equally or more toxic. I think what you mean is online play is toxic.
All Bungie would have to do would be to limit engagement via platforms like Twitter that prioritize their own growth over the health and safety of their users.
Social media is a toxic mess and people that have no repercussions for what they say or do are given the ability to run wild.
THIS is why people feel entitled to their right to harass. They, like you feel the developers “deserved it”.
Coming from a generation where the only communication from game developers were were interviews in magazines and MAYBE a website, the idea that people involved in games are all on social media and dealing with the general public is so weird to me.
I don’t feel I am owed personal communication from anybody involved in…
Destiny 2’s PVP modes, long a sore spot for the game and also believed to be the source of some of its more toxic players
Folks really do need to take some time and, as they say, touch some grass.
I agree with your assessment. The game was great, and the extended ending(s) solved the few complaints that I thought were valid. The unfortunate and unintended side effect was that it validated the small group of toxic fans, letting them think they are entitled to have all their desires provided by the game…
This is a good place to put this video:
While not detracting from the seriousness of the specific case focused on I’m not surprised by this general turn of events of the “fandom”. In general it seems all too common with MMO developers (I really wouldn’t call Destiny 2 genre-defining) where constant requirement for change and the growth of PR by Twitter sees…
I mean, the ME3 cupcakes were funny, petty, and got the point across without threatening the devs.
That ME3 ending was terrible, and it’s totally why I spent weeks sending all kinds of threats and shit to the developers that were completely justified. Oh, wait, I’m recalling that wrong. Actually, I went ‘well that ending was lame’ and then went to play another game.