It was also 100 dollars more expensive and appeared to be much weaker since it had to run kinnect all the time. Once the s cane along several years later it became a real competitor, but by then it was too late.
It was also 100 dollars more expensive and appeared to be much weaker since it had to run kinnect all the time. Once the s cane along several years later it became a real competitor, but by then it was too late.
I always thought it was funny how it ended up being more useful as a tool for physical therapists than as a video game accessory.
It just seems... Unnecessary. The only two things they use to drag the One is that it had bad marketing at the beginning of the generation (which they course corrected on pretty damn fast), and because it maybe sounded like it struggles to play games that came out at the end of the life cycle, which always happens as…
No kidding. The console that brought us GamePass “sucked”? This has been my primary gaming machine for the last 7 years. Between GamePass and Cloud Gaming, I’m in no hurry to update to the Series X.
Well, this is a stupid take.
4-5 shots in PVP just shooting to kill, 4 to start shock chain effect and break shields.
I’ve found myself holding onto the shock grenades for this exact reason. It’s never not funny.
Almost every gun in this game is viable. That’s why Infinite’s sandbox is so great. Usually just gotta learn how to use them as they can be very situational.
this is one of my favorite eff-you’s when someone bests me. Saw a clip on youtube where a guy got killed and cleaned up a from the grave disrupter kill while the guy teabagged them.
No it isn’t. It’s a beast and quickly clears mobs with the explosion. if not for the ammo and relative scarcity it’d be my sidearm of choice.
Also, few kills funnier or more satisfying than a from-the-grave with a disruptor
The Disruptor absolutely shreds shields though. If you’re trying to get a kill with the whole clip then yeah it sucks, but it pretty much takes the Plasma Pistol’s old spot in the noob combo
I hope they don’t only listen to the pros. Too many FPS’ see radical and detrimental changes because they only listen to the pros. Ruins it for those who usually play casually or those that try to grind ranked.
I like Ubisofts approach with Rainbow Six Siege where they tell you which group is targeted with specific…
Halo 2 and 3 still have very strong online communities. At some point these guys really need to just go back to them instead of expecting every new game to be them.
I love that “pros” don’t know to keep distance. Melee is a sure way to get killed, which is def what the Mangler is, a close range weapon with a literally pair of blades on it lol
I think there’s kind of a tendency to blame everything that’s a problem in Destiny 2 on the vaulting, but in this particular case, I’m not sure that’s the entirety of the issue: part of it, I think, is just that Bungie has a bit of an overwhelming fondness for complexity, both in its narrative design and in everything…
I’m in a similar position with a friend who’s got, you know, two toddlers in the house; as such, he tends to be able to play in short, really aggressive bursts... for a week or so, about once every four or five months.
Exactly! I mean, part of the whole structure of the ‘seasonal’ narratives is that they’re supposed to be slightly more self-contained* compared to the expansions; it seems like a little bit of tweaking could make any of them ‘a New Light’s first big adventure!’ (Especially if you gave every New Light their first…
Very good point. Part of the Live Team’s seasonal update needs to be updating the New Light experience to reflect the current state of the narrative.
I feel like there should be a way to make a ‘clean break’ with the older narratives; as a player who’se been there since Destiny 1, it definitely seems to me that newer players are ‘missing’ that vaulted content, but that’s based on my perspective that they’re missing out on something I got to play.