ageath
Ageath
ageath

TLDR: Vast majority current players are tourists who won’t be playing in a month, much less a year in ANY GASS/Live Service game. So a year long battle pass was stupid and doomed to fail.

If they announced that this was going to be an entry in the older more stealth focused style from AC1, I’d agree.

Check ups or just plain bringing up random games was a massive selling point back when TAY was a big side part of the site. It'd be cool to see what stuff writers and the community can dig up beyond patch notes and new releases.

And often times, if you find yourself with 50+ of almost everything but 1 material, it’s probably that monster you chose not to fight or haven’t encountered. This is why fighting every blue and sparkly enemy, even when you’re revisiting old areas, is really important.

Another thing: They’re blowing these sprites up past the intended resolution. When you look at them from the intended resolution, well...They look almost exactly the same, barring the more detailed environments. All sprites were redrawn in the same art style, just to a higher resolution. It looks perfectly fine.

The map even tells you what kind of loot drops in what areas. Just spend a few nights on a murder spree and you’ll be swimming in resources.

The survival aspect is barely there. You just need to make sure you have a supply of blood and stay out of the sunlight. Everything else about the game is pretty smooth and laid back, which I feel is a big reason it’s so successful. It’s not particularly difficult or even complex. It’s a very simple game with a clear“h

It’s a major change. It’s not rose-tinted glasses that made pre-HD games look good. They legitimately looked better than they do on modern screens. Though, we’ll have to see how their filters do in-motion or with more varied assets. Another aspect of filters is blur and brightness. Some filters have painful amounts of

Shit I wish 75 was high. Entering that part of the year where that’s the low temp with highs in the 100s.

It legitimately blows my mind that Sid Meier’s Pirates! is still the defacto Pirate game some 20 years later and no one has tried to imitate or build on it since.

I figured it had to do with Marvel’s way of filming. Wherein they record the lead actors in isolation in front of a green screen, then composite them later. This looks like they filmed a city street set piece, then composited the CGI and Dr Strange scenes onto the set piece, reusing the same few 5 seconds multiple

The former most likely. Dragon’s Blood is widely agreed to be extremely bland and uninteresting.

But it’s equally hilarious to see him realize that the ‘Metaverse’ being promised isn’t as new or ground breaking as TechBros and some media would have you believe.

I’m in the same boat. The standard musou formula is very...bland and wears thin extremely fast. The spin-offs that pull as far way as possible, adding in so much is basically a different game with “musou” style horde combat are the better experiences in every way. Fire Emblem adding tactical options and the ability to

The big difference is the focus of design.

In-game, UNSC definitely does some morally questionable things in an attempt to unify the human space empire. Yeeeaaah their CIA equivalent kidnapped kids to create SPARTANs. With that, humanity very well could’ve lost the war. Then there was a branch of ONI making contact with peaceful aliens, branches within UNSC

Particularly on the PC, Cheat Engine bypasses a lot of these “ALWAYS ONLINE” protections, even going as far as being able to unlock and play DLC without paying for it. Usually the only thing stopping it is third party anti-cheat software detecting it. The ALWAYS ONLINE bullshit does nothing but create a worse user

There’s one big problem with Elden Ring’s approach. It had 7 years of laser focused dev time. A lot of big AAA games are lucky to get 5. AC games are usually slapped together in 2-3 years.

A staple, but FE is arguably the only one it matters in. In most games of the genre, you don’t lose actual characters for the most part. FFT was largely composed of generic soldiers that could be replaced with some time investment. Tactics Ogre is similar. You’ll lose generic soldier types and their effectiveness,

A lot of these issues, VoIP, servers, more were known BEFORE release. And you still bought it, knowing you weren’t going to like it.