aendron
Aendron
aendron

I'm not sure what is worse, the fact that they are making fun of something the developers never said, or that it's sponsored by Anita Sarkeesian, who is second only to Big Red Binx when it comes to gag inducing feminists.

That picture of the droopy looking guy in a suit, sitting on the stone floor is most likely Sanji, after he was hit by Kalifa's soap power. If it is, its inclusion on the list is kind of unfair, because the main featu of that power is that people look retarded when they've been hit by it.

No personal experience, but I do know people in the industry and I make a note trying to understand it as much as I can, since it's one of my favourite entertainments mediums. I find understanding the production process helps balance my expectations and assumptions about the games themselves.

Well, that's a rather ill adjusted critique. It fails to take into account the pressures of development, and resource management. You can't always have everything you want, and adding the ability to shoot arrows through a very narrow opening (something only a few people might even consider) can't take precedence over

But you are saying they are terrible at it. Quote:

I suppose that's fair, there's a few instances where the environment hasn't been rendered perfectly accurate, so you can't shoot through some open windows for instance - which is noticeable in the Undead Burg. But those kinds of issues are more or less industry standards, especially for these third person action

I don't get this feeling, at least not from Dark Souls 1 which is the game I have the most experience with. Using a bow you can test the hitboxes yourself, and they appear to be only marginally bigger than the character itself, producing the occasional floating arrow when they stick "to" you, which my guess was to

Watch Dogs was featured years before it was finished. What you saw wasn't a slice of the game, it was a piece of marketing material that was designed to demonstrate the ambitions and what goals they were going for. With Unity we're seeing a demonstration of a game close to release, after 3 years in development. The

So, your argument is that it's been done before... because the architecture looks similar? Because what I talked about, the thematic relevance between the assassins and the ambitions of the revolution as a noble enterprise of liberty, equality and justice that ultimately culminated in a national thirst for blood

This is the one setting I've been waiting for since the franchise started. It's thematically perfect for the game, and doesn't represent any kind of creative bankruptcy. Far from it. Rather, if you can't see the historical and thematic relevance, then I recommend the movie "13 Assassins". It's not about Ninja's, but

The French revolution is a perfect fit, frankly, and I'm sad you can't see that. With a series that revolves around the concept of liberty and fighting for the people, the French Revolution represents something dark about the people itself, potentially putting the Assassin's out of their comfort zone. During the Reign

Ubisoft is the only AAA studio I trust to release good games on a yearly basis. In fact, they have yet to release a bad one for quite a while - even games like AC3 and Watch Dogs are only mediocre at their worst, and excellent at their glory moments. Really, if the game is anything like Ubisoft's track record, it will

Well, at least they seem to have fixed the broken climbing animations from the previous two games. Call me nitpicky, but the fact that neither Connor nor Edward's feet matched up with the surface they were climbing was a never ending stick up my backside while playing the games. In fact, from being my favourite aspect

The way its describes seems to be linguistic parsimony, describing the concept with as little effort as possible. Not because they're lazy, but because people have short attention spans, and spending an extra few syllables can be cluttered and unfocused. Besides, it's a video, so the footage compensates for the

Rhetoric is fine, but wishful thinking should not colour the way you report on topics as a journalist. So describe the game as it is, and make your peripheral critical commentary on the game's concept a second priority.

Well, that's a tough cookie to sell. I can only give you my reasons, and they're not guaranteed to align with the collective experience. After all, I'm one of *those* people who still argue that the original Assassin's Creed is the best game in the series. If you're still reading after that, I can try to explain - as

Well, there's a reason why speedruns are divided into categories based on percentages. Any% means that you finish the game as quickly as possible, regardless of how much of the game has actually been completed. Most games have several categories that involve their own strategies and skill in their own right. It's

If you actually look at the bosses in this game, you'll find that half of them actually are optional, especially in the early stages of the game. The reason why many speedruns don't skip them is because it's faster to just kill them quickly, than going around them, but every single boss outside Drangleic castle except

Because it always - always - looks better filming on location. The actors have a sense of space and location, they can see and adapt their performances to the environment and don't have to worry about the actors not reacting to things they should have because they had no idea they would be there. ´When you shoot your

There is no doubt that some people suffer more than others, and this is not in question. In fact, I don't think it has ever been in question. Saying that breaking a nail is the same as getting shot is so ragingly idiotic that I don't think anyone of mental health would ever try such a statement seriously. But we're