Because, as the guy in the Daily Show segment said, it’s a cool name.
Because, as the guy in the Daily Show segment said, it’s a cool name.
I’ve always thought it was funny that Wendy O. Williams, a punk rocker famous for her tits and chainsaws, and Lemmy, the very embodiment of sex, drugs and rock’n’roll made it into Mario lore.
You mean Whisper? He’s a ghost who’s terrible at being a butler.
I’ve been really getting into Youkai Watch lately. I was expecting an anime that followed the same sort of pattern of Pokemon where something happens and it ends in a battle where Ash/Keita learns something but Youkai Watch is basically just kids doing kid things and solving kid problems. Jibanyan’s character is…
Lemmy’s just returning to His kingdom. How lucky we were to be alive in a world which contained this man.
Does Komasan say Monge in English?
I just can’t get into the English voice acting on this.
Don’t forget Shenmue with its drunk Santas.
I played Clockwork Knight 2 last night and it had a Christmas themed title screen too.
My issue with PCM is just that it doesn’t have the same game feel that FM or earlier waveform based sounds had. The SNES was basically just pulling pre-recorded sounds from a chip. Obviously that can sound great (especially in games like Super Castlevania or FF6) but it just doesn’t evoke the same gameness.
As much as I would love a Dreamcast 2, the allure of a dedicated hardware console is pretty much dead now that they’re all standardizing to off-the-shelf PC components. I wish Sega hadn’t left the market but at this point in time I think Nintendo’s the only company that really belongs in it.
I like the SNES but feel that given its late release it should have been more impressive. As far as I can tell, the Master System couldn’t and the NES mappers don’t technically count as co-processors in the same way a SuperFX would. You’re right that the Genesis could but Sega made the incorrect business decision to…
It’s a bit unfair to lump the Neo-Geo in with the rest of the systems from that generation considering how expensive it was.
It really wasn’t. The processor in the SNES not only was a crappy architecture compared to the 68k which was the cream of the 16-bit crop (technically, it could be argued that it was 32-bit since internally its operations were 32-bit) but it was also slow. Given that it was released 2 years after the Mega Drive and 3…
Compared to what could have been done at the time. The Genesis, for example, was released years before the SNES but its 68k processor blows the SNES’ 5A22 out of the water. It also has only incrementally more RAM than the Genesis but the Genesis could move stuff in and out of the memory at a much faster rate so with…
You don’t even have to look at homebrew demos for some of the awesome things the 68000 could do. Panorama Cotton was a real game that was released (barely) and it’s amazing what they were able to do without dedicated hardware.
Mode-7 was pretty great when used properly. I’ve wondered for a while why Sega didn’t incorporate something similar in the Genesis. The Genesis has a lot similar to a stripped down System-16 arcade board which was famous for its Super Scaler Technology (r). Maybe they were worried that if Not-So-Super Scaler…
The impressive part of DKC from a technical perspective was done before you turn it on. All the assets are prerendered so combining a 32-megabit cart with decent compression can yield an awesome looking game. Rare had some pretty great programmers. It doesn’t really show off the system though and is mostly notable for…