ZakMckracken
ZakMckracken
ZakMckracken

Of all the things that would total a car, flooding is absolutely my no go. Fresh or worse salt water in a modern or even older car is just not a good base to be starting from.  I don’t care how cheap the car is.

This is poor mental gymnastics. Forewarning of a price increase does not, by any reasonable intrepretation, translate to a sale. In fact, raising the normal price of a product to then claim the original price is now “on sale” is considered deceptive pricing by the FTC and prohibited in some jurisdictions.

I’m no game dev, but it would seem to me like if you want to keep making money, then the solution isn’t to increase the price of a six year old game; it’s to develop a new game, would it not?

But of course the devs did the thing where you release a game as “early access” so you can make money before the game is

Explain how this works in your mind. Because that is not how anything works.

It may increase sales a bit before the price increase. It will either maintain current sales patterns or decrease them after the change. Whereas, if they decreased the price, there would be a very noticeable increase in sales. They may be very bad at basic sales math.

That really doesn’t make sense unless Steam has increased the fee charged per purchase.

It was released five years ago and the last update was two years ago. I question how much inflation effects something which is not subject to cost pressure.

It’s not about having a chance to find out if you like it, it’s about playing the demo and finding out you don’t like it quite enough to justify the price. Factorio may provide three hundred hours of entertainment to a core audience, but there exists a middle ground between that and complete non-interest.

When has length of time ever mattered?  How many times has someone gotten in trouble for something they said years prior?  Also, my point still stands.  FNAF annoys people where as Factorio has remained well liked.  Especially AFTER the dev made his bad takes known.

I can’t think of any other game that has done this so it’s a bit premature to consider this a trend. Games sometimes get more expensive when leaving early access but Factorio left early access in 2020. I can’t think of any other game that received a price hike after it’s 1.0 release.

Again, the weird thing isn’t that this game costs $35. The weird thing is that the developers raised its price after it being out for almost 7 years. Raising a game’s price after its release is very unusual.

Exactly. If you already own a thing that is a one-time purchase, future price increases are not your problem.

Honestly, their annual revenue would increase far more if they would just discount the game for the big sales. Companies don’t offer discounts for fun. They do it because it brings in more revenue. At a certain point, you’ve already sold the game to everyone willing to buy it at full price. Factorio has been out for

Wasn’t the first one back when they graduated from early access?

This finally motivated me to just remove it from my wishlist. I didn’t know that the not going on sale thing was a dev policy, otherwise I never would have added it in the first place. I rarely pay more than $20 for any game (that’s what patience is for), so if I wasn’t gonna buy this for $30, I’m sure as shit not

I mean, sales are a good thing for customers and businesses. For businesses, the point of sales is to get money that they wouldn’t otherwise have gotten without the discount. For example, if 100,000 people are willing to buy Factorio at $35, there’s very likely 500,000 people who are not. However, if those 500k people

Players (that presumably already bought the game) are fine with the price increase. That tracks.

As someone who mostly only buys games on sale, I don’t care about the company’s revenue goal, I only care about mine, which is to save money. Sure a game might be worth its 30 dollars, but there are other 30 dollar games that are just as good that DO go on sale.

It seems pretty simple to me. Seems like $30 is too high of a price point for this particular game to them, and if they are never going to put it on sale then it will never be at a price low enough for them to think it is worth picking up.

No, I think I understand their point. The demand curve for any normal good is a slope; demand goes up as price goes down. They’ve decided that the revenue under the long tail of the curve isn’t worth their time.