Wizminkey
Wizminkey
Wizminkey

Yeah, I thought I was playing a zombie game but it’s just a PvP gankfest because of the lack of meaningful... anything.

Good month for me! Three of those games I had been interested in playing, but never enough to drop money on. Styx looks like a fun stealth game, but having played a lot of Thief (I was an odd duck who actually enjoyed the game) and seen the middling response to Styx made me wary of it. Sacred Citadel looked like a fun

Xbox 360 did and still acts as permanent ownership, but Xbox One requires active subscription.

Yeah, Ghostbusters was a mild let-down, though I do enjoy the abilities and Ghost-busting mechanics. The one section where you’re driving in the Ecto felt rushed or at least underutilized. It could have done with more puzzling or combat or something besides mainly smashing bike racks and hitting meaningless boost

Being a Lego Dimensions owner means I’m good on Lego games for a little while. A bit pricey, but I felt it had good value. The story and levels were well-written, funny, and the amount of nerd love with all the franchises mixed into the story levels is awesome.

We didn’t have a lot of money when I was growing up in the late 80s, early 90s. What few games I did get were carefully chosen and cherished because of that. While Sierra was the main source of my adventure games (Quest for Glory especially), I have fond memories of playing Maniac Mansion and Loom at a friend’s house.

I enjoyed a lot of concepts in the original, but the quest system drove me nuts. I was constantly running back and forth over the same areas trying to find quest spots that were scattered all over, and I ended up spending half my play time just re-treading footsteps. I was constantly back-and-forth to that early

Western culture seems to favour easily-identifiable “good” and “bad” guys. At best, we get a bad guy who reforms and becomes good, but we rarely see characters trumped up as a villain until discovering that their villainous actions had “greater good” intentions.

I had trouble staying with this game. I’ve typically preferred western RPGs to eastern ones, but I think my main issue is that I never really quite knew where to go. Sure, I had a handful of quests, but they were always spread all over the place and far away. I found myself often travelling back and forth across the

I’m glad they expanded on the co-op side, then. Any indication of the co-op matches are hosted by the players, or served by the publishers? I grew frustrated with the first game, where if the host had network issues or quit you would lose all rewards and get unceremoniously dumped back to the main menu. The rewards

There’s nothing stopping that type of game from existing besides price tendencies. Deep strategic games tend to put so much work into them that they want a big return, so that requires the usual “buy it once” concept. But when you start to build a genre mash-up that has deeper mechanics and simulation, more strategy

Day of the Tentacle... umm... not sure on the DF... MI is Monkey Island.

Because not every mobile game with a focus on building a city is just like Farmville. This one was going to have deep strategy, multiple worlds and a lot more mechanics than your average click-and-snooze game.

With this game, it’s going to heavily depend on how you approach it. You can plow through any section of the game if you ignore all the collectible trinkets and resources and side-missions (1 hour) or you can spend lots of time checking out every nook and cranny to ensure 100% completion (3-4 hours).

Microsoft will publish Rise of the Tomb Raider and handle marketing and distribution. Overall, Microsoft working on the project helps Crystal Dynamics “achieve what we want with Rise of the Tomb Raider; to deliver the best game that we can,” Gallagher said.”

I’ve played most of the GTA games, but I couldn’t stand GTA V. Trevor’s characterization is just disgusting. The final straw for me is the missions where you kidnap and torture some store clerk to get some info, and it turns out he has nothing to do with what you’re after anyway.

I’m most excited for The Division. I’ve been craving a good co-op shooter experience, and having the MMO/RPG aspect is just an extra added bonus. Destiny was too focused on PvP to bother with varied end-game PvE content. I only hope Division learns from this, though the Dark Zones look like a fun concept.

But Nintendo invented (insert game mechanic), so that makes (insert game name) a blatant rip-off of (insert Nintendo game). Nintendo never uses old ideas. Every game is completely novel and uninspired by any game that came before.

But is the only coop mode still a player-hosted slapped-together horde mode where if the host loses connection, all players are kicked out without any rewards?

Lego Dimensions has a new wave coming out on Tuesday, including the Cyberman fun pack from Doctor Who, Ghostbusters level pack and the Joker and Harley team pack.