Wizminkey
Wizminkey
Wizminkey

Neverwinter has opened my eyes to the stupidity of the random player. All the DPS zerging ahead of the tank to jump into each encounter first to maximize their DPS. No interest whatsoever in flanking the mob for Combat Advantage (in this game, you don't have to be on the mob's butt, just opposite another player. The

I'm not sure if my wife will be overjoyed or angry with the amount of Doctor Legwho I'll be buying.

My wallet (and my wife) will be cringing at the sheer volume of Doctor Who Lego I will be buying when it launches. This game will be a great starter game for my kids, who are just getting old enough and responsible enough for video games. They looooooove their Lego, and love watching me play the Lego games and even

On any Windows PC (possibly *nix and Mac with addons?) on the same network you can right-click a media file and select "Play To -> Xbox One". Also works with the 360.

Mass Effect 3 had the multiplayer benefit your military strength in the single-player campaign portion, but this led to almost requiring multiplay to get the best ending, which made a lot of people angry.

It's a good co-op game mode, like Mass Effect 3 before it, but definitely doesn't appeal to all. Playing with friends (or at least people on mics) makes it a lot more fun. The gear gathering and class unlocking is fun once you spend time on it, and the chance of higher-quality drops increases the higher your

I may actually pick this up now. The first one... was just awful. There was absolutely no strategy to it, and to have the entrance and exit point be the same for the heroes? You couldn't even build a maze or decent trap plans if you wanted to. Make the dungeon "pretty" then hope the heroes wander too far from the exit

And what about paying the same price, but having to wait one year to unlock a good chunk of the end-game content? Like Destiny with its 2-3 extra Strikes on Sony platforms? I mean, I get that timed exclusives suck, but it's not like you paid for it at the same time as Xbox people and had to wait a year for the DLC to

I love how any time Microsoft gets a timed exclusive, it has to be mentioned with rage and/or venom every single time the game is mentioned.

A quick asterisk on the car tip: don't over-rely on your car for killing. There is no character growth to mowing them down with a car; you need to use a skill or weapon to get skill growth. By all means use it to thin the crowd, but don't live in your car half the game and end up wondering why you can't kill anything

Thanks for the great review. I've been a big fan of the AC series for a while, but rarely drifted into the "tangent" games, as it were. Mobile, portable, etc. This one looked quite interesting, though, like Creed's take on Mark of the Ninja. I'll be picking it up as soon as I get off my butt and finish Unity (darn

I much prefer Mr. Sub up here in Canada to Subway. Their bread doesn't turn to hardened sheets of plywood when toasted, and their ingredients are always fresher.

Any word on making the PvE endgame less monotonous? Repeating the same 6 strikes and Bounties and shared world Missions (in trivial areas) over and over again gets old fast. It's sitting on my shelf uninstalled and sans DLC until I hear any word on it. If it's another bare offering of PvE content with 5 more PvP maps,

Because it's Sony. Everyone loves them unconditionally, and is embarrassed to even mention anything they do wrong like they have to apologize for them.

What about the millions of people who relax after a long day with a beer or a glass of wine? They're consuming a substance to alter their mental state and become slightly inebriated. If I didn't dislike the way my body and mind react to booze, maybe I'd sip at a beer instead of hitting a bong.

But then when any game comes out that doesn't have photorealistic graphics with textures that don't blur when you press your face right up against them, the public rages that this game "belongs in 2001."

I liked it. Didn't love it, but it wasn't awful. I wasn't into Daredevil much so I didn't have the "what did they DO to my FAVOURITE CHARACTER?!" reaction some people did.

Or just detect the first instance of your weapon hitting a durability-reducer (wall, dead body) and degrade it, then toggle a flag on so it ignores degrading the item until the next swing. I don't see the point of having X frames each inducing item degradation for every swing.

Seems like a badly-planned system from the start. Non-enemy hits should be calculated per swing, not per frame. Otherwise durability is based on random luck more than anything. If I swing while 3" from a wall and the edge of the sword just dings it, I get one hit of degradation, but if I'm 2" away and the swing arcs

More games need to include features like this. FFXI did it by level capping certain zones, so no matter what level you were you were brought down to say, level 30 so the event/dungeon was challenging. Unfortunately, this also meant you had to have a set of level 30 gear on-hand to equip, because that max-level gear