Who needs facts when it's easier to rant about how much you hate a company with made-up proofs, am I right?
Who needs facts when it's easier to rant about how much you hate a company with made-up proofs, am I right?
Yet. Microsoft's been working on a pilot program to trade and sell digital titles. Granted, you'll only be able to sell once, but if you buy a used digital game for dirt cheap, I think that's a fair trade.
But does that mean we have to be outraged about it? Lately, any time something goes wrong with a game, everyone's eager to jump on the Outrage Bandwagon. How DARE they do that to MY game! I paid money for it, so it should be 100% flawless and work all the time and never ever have a single issue, or else I'm going on…
Many more Strikes are needed for me to consider playing it again. To pay $35 for expansions that will probably only add 2 Strikes? 4 if you're a PlayStationer? That's the content that you'll be playing over and over again at the end game apart from PvP matches where it's just constant one-hit kills from Exotics and…
But item level is based on the statistics on the gear, not vice versa. MMOs have a wide variety of gear. Destiny has upgrades of +1 Light and +1 Dexterity and you're supposed to crap yourself with glee when you get it after grinding for 10 hours to earn enough marks to buy it.
Yeah, I was excited about Steam's ability to stream games until I tried it. I admit, my gaming PC is old and not up to par with current games, but to have it be laggy and unplayable on a wired connection playing a 2D sidescroller because it's using too much CPU? I'd rather just lug the tower upstairs and hook it up to…
But every RPG does this, apart from ones that have no quests, just a linear plot line to follow. Whatever fluff is added, every Quest boils down to one of three things: 1) Go to point A, get Item X, deliver to person J. 2) Kill X amount of creature A. 3) Save NPC M from being killed by Monsters. It's just a question…
Yay, another pirate who feels the need to justify shitty behaviour and blame it on someone else instead of just being a douchebag cheapskate!
I can hand my friend my copy of Dragon Age, but if the disc ever gets lost or scratched up too badly, I can't play it.
Fair enough, but does that mean people who don't want a 60 hour game should be buying 200 hour games and complaining online that the game is crap because there's too much optional content?
So you want an RPG without the story. In that case, stick to ARPGs like Diablo. "Immersion-breaking cutscenes" made me literally laugh out loud.
There's an entire category right at the top of the journal for main story quests. Everything else is optional. "Inquisitor's Path" I think is the title. There's also another one just for your companion's quests just under it. They even put all the generic "collection" type quests in a separate tab so it didn't get in…
So much this. I have no idea why the industry loves Skyrim so much. Was it enjoyable? Sure, but it was kinda bland and light on the story, and the first person combat that required pixel-perfect accuracy to cast spells was bloody awful. I finished the main story once as a melee character, tried it again as a mage and…
My first playthrough is up to 183 hours right now, but I have no way of knowing how much of that is actual time played. Due to the way DA:I calculates time played, the system standby on Xbox One borks it all up. When you save your game, it calculates time between when the game was loaded and when the save happened. So…
I don't get all the hate being flung around. You want the best gaming machine money can buy? Go buy a PC, where you can get 64gb of RAM and a 3GHz octa-core CPU and a GPU that could render the entire Toy Story movie in 0.2 seconds.
The CPU takes command inputs, processes them, then reroutes them to the next bit of hardware. What does the heart process or route to specific areas? It just pushes blood and powers the whole system, like a power supply.
Xbox One: Settings, Network, Go Offline.
I've not played DCUO much since the F2P switch, but it used to be that every event type had a currency that was used to buy rewards relevant to that type.
I've dabbled with a few Asian MMOs where purchasing bag space was almost required. Or where you have to grind hours on end to get a drop to progress, or spend $5 to bypass the requirement. LotRO, despite being a good game, is bland to play when mounts, almost all zones after level 30, and many other conveniences are…
Go back and read my original post, then your kneejerk reaction and panty-twisting accusation and tell me how I'm the uncivil one. You essentially called me a pissed-off jerk for talking about how most people perceive the situation when Microsoft or Sony buy a timed or permanent exclusive.