Wizminkey
Wizminkey
Wizminkey

It was never meant to compete with EQ1. They gave it a different focus, look, feel and play style. Even if EQ2 never happened, EQ1 still would have dramatically lost players when WoW and their ilk brought once-niche, difficult MMOs to the Vegas-like-reward-seeking masses.

Fun fact: The devs asked their employees what they thought of WoW beta, and it influenced many design choices near the end because they saw how popular it was going to be.

For me, after playing Project Spark, LBP just can't stack up. I get that LBP is meant to be easy, but it was just so limiting that I never finished the one level I tried to make.

Yeah, I'd hoped for some kind of co-operative mode, but no. That's a pass for me. I'm not big into competitive gaming any more.

Yeah, how dare that uPlay DRM force Valve to pull their games from the Steam store! It has some crazy twisted psionic powers, man!

uPlay provides plenty of functionality, like the in-game Action/Rewards, the cross-platform communication for secondary game elements (my PSN friends could hack me in Watch_Dogs on Xbox One using their phone, or boost each others' boats in ACIV.) There have also been a number of web-based games for the Assassin's

Remember that Ubisoft has its own digital shopfront on PC, and its own uPlay service for, well, whatever uPlay is doing.

I never played Grim Fandango, but always loved the old adventure games like Monkey Island, Sierra's * Quest series, Loom and their ilk.

That's what everyone told me when I caved and bought Black Ops and Battlefield 3. It felt like the same game as always, but with extra bonuses for players who are kicking ass, thus leaving the kick-assed like myself constantly at the bottom of the leaderboards.

Not only the story and general reception of the series, but the mechanics have been outright added or removed, tweaked and swapped out over the years. Ubisoft seems to love experimenting with new things in their series (FarCry comes to mind) and they don't always go over well, but I think it shows a desire to evolve,

There aren't many games that I buy routinely, but Assassin's Creed is a series I've run with since day one. I enjoy seeing all the new experiments they throw into the mix, and can't wait for Unity.

Assassin's Creed games have changed wildly over the years, though. I'm talking about game mechanics and modes and tools, not art direction or story line or whatnot.

Which, until recently, required you to be online in order to prepare Steam for offline mode.

It's worse in Canada. Unless you luck out with an indie ISP, you're looking at $45/month for 5 megabit service with a monthly cap around 50 GB, if that, and overage fees are rough.

Being unable to buy something or having to wait to buy something (while they suck) are vastly different from paying the same price and being told to wait a year until you're allowed to play part of it.

I was on the fence on Destiny's DLC at first, but now I think the disc itself may end up on Ebay very soon, before the perceived value plummets farther and I can't sell it for $20. (I'm in Canada, Ebay moves slower here due to higher shipping rates.)

Waiting one month to be able to buy DLC is vastly different from waiting one year to be able to play content you paid for.

Ugh, I didn't even know they already had an exclusive Strike. How long does that one last? My copy of Destiny is slowly toppling into the "sell it on Ebay before it loses more value" side of my mind.

The PvE side was most of what was talked about in marketing and preview articles. They talked about epic stories and well-paid voice actors and sweeping campaigns across multiple planets and difficult group encounters.

Many F2P MMOs require no initial purchase, though. We've already bought a $60 piece of software, like Guild Wars 1/2, and are stuck with tiny lobby servers and instanced maps like the first Guild Wars did.