I'll have to keep an eye on this. Looks interesting, and I always love music games with good interaction. Note-dodging games (like AudioSurf) bore me, though.
I'll have to keep an eye on this. Looks interesting, and I always love music games with good interaction. Note-dodging games (like AudioSurf) bore me, though.
Some cool games there. Monaco was such a blast that I even rebought it on Xbox 360 after having it on PC. I had half-hoped this was an Xbox One version, but ah well! I hope everyone checks it out, because it's a great co-op stealth game. Communication definitely recommended, playing with friends a huge benefit over…
On Xbox One, you own it as long as your subscription is active like PS+. On Xbox 360, you own it for life regardless of account status.
Monaco's a great game with competent players, and can get very frustrating very fast with players who aren't interested in stealth and would rather die 50 times blundering their way through a level.
I don't, hence why I said "my aging rig." I never hid the fact nor claimed somehow that the Xbox One is powerful than an affordable gaming rig. Mine was affordable and is old. It no longer plays new games well, and I struggle to maintain a consistent framerate without dipping graphics a bit below medium.
Yeah, I always end up defending the underdog in a hate war against a console, but I love PC gaming. I have a huge Steam library for my aging rig, but my Xbox One is far more capable than it is of pushing better graphics at a consistent frame rate. Plus it's easier to share games with my wife and kids and local co-op…
Well, to be fair, he did put it at the end of his argument-ending writing. The opening tag just didn't show up.
And I'm just sitting here trying to figure out how to balance an RPG world filled with NPC heroes fighting NPC monsters while you manage their town. I've accidentally created god-like level ranges or suddenly-noob-like death grinders for certain classes by balancing growth rates incorrectly. I had priests getting…
A friend bought my 360 disc off me for $40 a couple months after launch. I just never got around to finishing it, and it was more than I would have ever seen for the game. Now that I have a free version, on the same platform no less, I can pick up where I left off!
I also noticed yesterday when I went to see what was on sale on Xbox.com, it said Trials Fusion (Xbox One) was half off at the core Deals With Gold page. Then diving into the individual game's page it said the price was $0.00. Needless to say, I jumped at the opportunity to try and buy it, but it failed. I then went…
I had no idea you were such a small team, not saying that's bad or anything of course! You've built a great game. I just spent the past hour playing the Facebook version.
I had no idea, thanks! If you don't mind my asking, what tech is it built on? C, Java, C++, OpenGL, etc? Bringing iOS/Android solutions into Windows environments (phones, tablets and PC) is easier than it used to be, though it depends on which languages and APIs you're using of course.
Bring it to Windows Phone, PLEASE! We have nothing Whovian apart from some amateur soundboards.
Agreed. While it's sad we won't (may not?) see Ninja's Creed, the ninja game genre is rather underdone. We get a fair number of modern day stealth games, but not many ninjas. Mark of the Ninja was great, but just made me ache to play a 3D ninja game.
I'll probably hold off on Rogue just so I can space out my sandbox games. It's going to be a sandboxy fall for me with Sunset Overdrive as well.
It does seem inevitable at this point, but I have a feeling Unity's more acrobatic and parkour movement scheme may be a technological testing-bed for more ninja-like Assassins in the future. Perhaps something Batman Arkham-esque in terms of stealth and (low tech) gadgetry combined with the tried-and-true core Creed…
You'll have Unity for PS4 soon, and we may get an HD version down the road or at least a PC release.
As others have pointed out in similar replies, they're a now-extinct species of North Atlantic bird called Great Auks.
AC3's naval combat was definitely not fun for me, either. I played it twice and never again. I couldn't get enough of it in AC4; they improved it vastly, made it much more responsive and strategic and action-packed. Plus it's in sandbox mode now, so you can get bounties and scout out potential plundering targets on…
Quite a few series have adopted a "play the bad guy" game into a series without dropping the core IP name. The "Rogue" element refers to the fact he's a Rogue Assassin... who broke his Creed to join the Templars.