Wizminkey
Wizminkey
Wizminkey

As others have pointed out in similar replies, they're a now-extinct species of North Atlantic bird called Great Auks.

I remember that moment; while laughably improbable to be that good of a shot, it's a fun mechanic. Along with all the toying with fire and mixing items, it was a lot of fun. It's just a shame the controls and some of the pacing and bugs dampened the fun.

Agreed. It stumbled in places, but shined in others. I loved the episodic nature along with truly complex environmental puzzles, though obviously hated the times the controls got in the way of solving them.

Diablo 2 let you build characters that you would discover are largely useless after 20 more hours of playing. Diablo 3 eschews permanent choice, yes, but I prefer the flexibility. I like that I can equip my "solo" skills and switch to more group-appropriate ones on the fly rather than having to switch to a completely

I went back to the PC version later after all the supposed loot fixes and balancing this and that... I still haven't reached max level on any character. Same thing you described, the game just felt like a not-fun chore. At least the original Diablo was a fun chore.

These are getting increasingly more nitpicky. James Bond has ALWAYS been known for campy dialogue, outlandish action stunts and improbable escapes. Lately these videos just sound like "here's how to make a movie just like in real life and take all the fun out of it."

I've been piloting some of these features in the preview as well as Smartglass Beta. I love the Facebook-like Activity Feed. I don't care about number of likes or such, but just being able to have a dialogue on things with Xbox friends is cool. I had hoped when I first heard about this generation of consoles that more

Exactly. The articles almost compares one guy's "this is how much our licenses cost" to the other guy's "this is how much it cost us to build the game from scratch, including salaries and marketing."

This article discusses oranges, then goes on to compare them to apples. One developer talks about the licensing costs; the actual fees that must be paid to a third party like the ESRB or PEGI to be able to release on those platforms.

I got a little bit more interested in this when the speaker mentioned it will focus on Canadian history. I know it will take a few liberties with the exact facts, as the series always has. But it's still nice to see our oft-forgotten country in a game/movie/show when it happens. (I always joke about how in most world

Looks interesting, a co-op hack-n-slash with semi-real world elements like the MMO The Secret World. I assume that's what all the teaser emails have been about recently, as well. I'm intrigued; I love a good co-op experience in my games, and I hope there is a local option as well.

I thought you knew; once you're married, you have no hobbies. You're either working, with your kids or with your wife. There is nothing else. And spending money on anything for yourself or that *gasp* your wife and kids may also play? What a waste, you should be buying college things and saving for the next 40 years

Telltale does good story, but the gameplay is awkward with a controller. There aren't really any puzzles to be had, apart from basic "what do I grab in time to stop the X?" I'm not disparaging them; I love their games, and am pointing out one of the only flaws I find with them.

King's Quest 1 was one of the first games I played, and my dad would sit with me and we'd brainstorm the puzzles together. It's a shame he later came to see them as "murder simulators" and a waste of time, rather than interactive fiction.

The Walking Dead and other Telltale games seemed to do alright. Will it be a multi-billion seller? Maybe not, but it won't slouch. Many of us love boring old walking simulators with puzzles. It makes for a good change of pace to have an interactive story without so much tension.

It looks all cute and cuddly, but "online survival game" to me means trolls stabbing you in the back constantly. Unless it's forced PvE online, that is.

Titanfall is excluded from the service, probably because Respawn kept a very loose connection with EA for the game, wanting to remain somewhat independent. So they probably wouldn't see much of the EA Access slice of pie, as it were.

I tend to get a bit hyperbolic, and I know that part of the reason the game suffered is due to their desire to push each platform's hardware to their limit. But the knowledge that has been accrued by professionals in the years since the start of the 360 and PS3 days as well as the tools and SDKs with common libraries

They couldn't even trust us with user tagging games. A few days in and Barbie is tagged a hardcore violent first-person shooter while Call of Duty is tagged Dogs, Fish AI and Casual. Everyone uses the internet as their personal self-gratification outlet. So reposting someone else's joke and getting upvotes makes them

Multiplayer games where you keep playing the same handful of maps and the only change comes in the opponents you're facing are directly comparable to single-player-only games in one giant map. Apparently.