(a subjective opinion, her performance is also clearly better from the clips i've heard)
(a subjective opinion, her performance is also clearly better from the clips i've heard)
I bristle with the notion that a character ‘belongs’ to a singular actress, especially because Hellena Taylor’s performance isn’t anything to write home about. She’s not DiMaggio doing Bender, that’s sure.
A sound designer or engineer make more because its a full time job that requires a high technical and artistic competance. Treating/Mastering the raw record is time consuming. A good engineer is probably the most essential part of the process because any old smuck can go up to the mic and start belting lines into a…
Bayonetta was 16 hours, 4 days of 4 hour sessions. Sounds par for the course - rarely is this stuff more than a week of work for a single character. Only the biggest, dialogue laden games exceed that - your Assassin Creeds and Mass Effects, etc.
The antivaxxer shit is sad but Hale is not a scab. She is union actor. Platinum didn’t go out and find a cheaper non-union actor, they went out and got a more expensive, arguablely more talented union actor. The role does not inherently belong to Hellena Taylor because she did it first, as angry as she is for losing…
Usually thats what a professional should do, but i think an underrated element to this is Hellena Taylor is an out of work VA who just lot her signature role (her IMDB is a wasteland). She was probably counting on this job to keep her career alive. So she panicked and did this.
My point being they didn’t go out and get Jennifer Hale because she was more famous, they went out got her because she can turn a much better performance (and thats why she’s more famous).
its not great but there is a shit tone of cheap talent to choose from. that’s inherently the issue a lot of voice actors face - when the auditions pour in, there’s so much cheap talent to choose from.
80 hours of recording is a lot. like, for recording the protagonist of an Assassin Creed or a Mass Effect, something of that scale. i haven’t ever worked on a game that big but have gotten protagonists done in about.. 20 hours? 30? Feels like a week or so of studio work, 4 hour sessions over 7 days.
Hellena Taylor is non union? I didn’t know that, but if true that’s as good as any reason to recast her. that can really end up restricting your talent pool if you’re casting out of north america. officially if you use non-union actors, then you can’t use any union actors (though there’s ways to navigate around it, as…
lol she did the boycott thing for Hellsing, too? no wonder she only has 24 credits in IMDB, that’s not how you do business.
jennifer hale isn’t famous, she’s not a household name or meaningful draw of a video game project. she is however a MUCH more talented performer than Hellena Taylor, however, and from scanning the vast disparity of roles in their respective IMDBs probably much easier to work with as well.
it’s tough because two things are simultaneously true:
mixing mythologies in titles FAUX PAS. Valkyries take souls to Valhalla! Elysium is where Greek heroes go!
the ‘valve gabecube’ one is repulsive to me for some reason.
I have worked on a metaverse project before and lemme tell you i would rather the dickhole paper cut.
The whole thing seems like a refusal to acknowledge the fundamental problem. Doesn’t sound like senior leadership wants to go back to the drawing board. They’re not game devs though, they don’t know anything about what they’re doing.
I these clowns would just adopt a game dev mentality with this stuff they’d have a lot less difficulty.
would add, getting a Bloodborne probably requires some business dev and negotiations with FromSoftware AND FromSoftware having open resources to facilitate.
Horizon was probably Guerilla Games being like ‘hey we got a bunch of open headcount while we’re between our next thing and forbidden west, what do we do with them…
dumb kids thinking the existence of this Horizon remaster comes at the expense of a Bloodborne remaster. yeah Guerilla games totally has the capability to work on the other thing.